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06-06-10, 09:01 PM | #1 |
Silent Hunter
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MERCHANT FLEET MOD SKIN PACKS
Extract to JSGME and install, depending on the time period you wish to simulate. Circa 1941-1942 you will see increasing numbers of camoflaged ships. http://www.filefront.com/16685183/MF...kin_Packs-1.7z http://www.filefront.com/16685157/MF...in_Packs-2.7z/
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 06-08-10 at 06:39 AM. |
06-06-10, 10:48 PM | #2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,889
Downloads: 171
Uploads: 0
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Very good, this has been a long standing mod, I think you will be relieved to have it completed since you have the WW1 mod on the go as well.
Many thanks.
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Sub captains go down with their ship! |
06-07-10, 12:11 AM | #3 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
06-07-10, 12:13 AM | #4 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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GREAT
rowi58 |
06-07-10, 07:02 AM | #5 |
Sailor man
Join Date: May 2007
Posts: 46
Downloads: 60
Uploads: 0
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Thanks for this mod and for your perseverance!
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06-07-10, 07:21 AM | #6 |
Chief of the Boat
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Nice one
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
06-07-10, 09:04 AM | #7 |
Sailor man
Join Date: May 2007
Posts: 45
Downloads: 27
Uploads: 0
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Looks great iabl.
One question though, do you have the full englishnames.cfg? I couldn't find it in the .rar file. Could you make it available to download at all? Thanx iabl
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06-07-11, 03:42 AM | #8 |
Helmsman
Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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Hello!
Sad news! I have CTD whenever I try to play campaign or single misssions that are in years 1941 onwards. My system parameters are 2.2gHZ and 2.GB RAM and 32 bit. Of the GWX 3.0 mods I am using enhanced damage effects. Any help is much appreciated! |
01-14-12, 10:47 AM | #9 | |
Ace of the Deep
Join Date: Dec 2007
Location: Portugal
Posts: 1,079
Downloads: 243
Uploads: 0
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Quote:
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´´There is three kinds of man: the living, the death, and those who are at Sea.´´ Plato |
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01-14-12, 12:47 PM | #10 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,487
Downloads: 418
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MFM is a great addon, but I have problem with new ships in recognition manual - some drawings are too big for page. I'd like to change background colour too - from white to light brown, like in stock book. How to do it simply?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
02-02-12, 04:07 PM | #11 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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By this version 3.2 is not necessary to edit the EnglishNames.cfg and germanNames.cfg in data-sea folder??
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U-552 Tiger IDF |
02-12-12, 12:08 PM | #12 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I just had a great experience with this mod: My watch crew spotted a lone freighter at the border of the Celtic Sea heading for the St. George's Channel. Since it was getting dark and the wind speed was 11m/s, I decided to attack on the surface. I shadowed the target for some time and realized that the target was not zigzagging. I set up a perfect 90°-attack and was just about to release a torpedo when I saw 'EIRE' and the Irish flag on the hull Since I had met similar ships earlier that were British, I had to decide quickly what to do It didn't zigzag so it could well be an Irish vessel. I couldn't see any guns on it so I decided to get close enough to get spotted and see how it would react. And indeed, it didn't start any evasive actions and turned out to be neutral. Fortunately, I didn't attack it But soon after a British aircraft appeared and I had to dive... Great work and great idea with the 'neutral' ships, Iambecomelife! It adds a lot when you have to decide whether to attack or not. |
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