SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
06-06-10, 01:47 PM | #1 | ||||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
Quote:
Quote:
Quote:
|
||||
06-06-10, 02:36 PM | #2 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
Thanks for the quick reply, Lurker! If I find any other bugs I'll report them as well.
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
06-06-10, 03:55 PM | #3 |
Captain
Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
tnkx
gracias Lurker....
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
06-06-10, 05:52 PM | #4 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
Further to item 2) US Mk. 14s on patrol 2: on patrol 1, with British torpedoes, tubes 7-10 were non-reloadable externals, only 1-6 could be reloaded. With US Mk. 14s on patrol 2, all ten tubes are reloadable until reloads run out- was able to reload 7 and 10 as well as 1 ,4 ,5 and 6.
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
06-06-10, 06:44 PM | #5 |
Lieutenant
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
|
this sounds intersting! Have to try this one out.
Here's an idea, maybe some sound editing guru could edit a few phrases from the original movie and adapt them to use in SH4 like the Das Boot sound mod. The movie seems to be in public domain and available here: http://www.archive.org/details/We_Dive_at_Dawn_1943 |
06-06-10, 07:15 PM | #6 | |
Ace of the Deep
|
Quote:
Got the 700 MB version in 15 minutes! Thanks for an excellent link! |
|
06-06-10, 11:19 PM | #7 |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
Looking forward to playing this campaign !
keltos |
06-09-10, 03:43 PM | #8 |
Rear Admiral
|
Can anyone post some screenshots?
|
06-12-10, 08:27 AM | #9 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
WDAD v100 Patch1
WDAD v100 Patch1
- Changes to ensure that only Type VIII Torpedoes are used. - Added British Medals see first post for download link |
06-12-10, 10:07 AM | #10 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
Downloading now, thank you!
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
06-13-10, 08:41 AM | #11 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
Quote:
I had made the mark VIII and the mark VIII** for this very sub. I think there might be a mark IV attempt in my mod that should get removed as it is not complete. regards keltos |
|
06-13-10, 10:17 AM | #12 |
Sonar Guy
Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
So far it looks pretty good; on a training mission my crew started speaking German, not sure what that meant...
Any plans to have RN uniforms for the crew?
__________________
"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
06-13-10, 02:08 PM | #13 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
|
06-13-10, 02:20 PM | #14 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
|
|
06-14-10, 12:03 PM | #15 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
Quote:
but still I had 2 types of British torps.. why only the mark VIII now ? they are really different in explosive power range etc.. regards keltos |
|
|
|