SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-14-10, 01:51 AM | #31 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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With myself and few others requesting mid size water drops I spent about four hours reading how to somewhat use paint.net (hell I don't even know how to use paint shop ). Anyways I got sorta an idea of it at went all out stressing my brain for a mid size one. Give it a try and see if its still too big... didnt want to get to crazy with it but can trim it down some more if needed.
reboot if you and others like it fill free to merge into your's if you want to. No credit needed. download install with JSGME. |
04-14-10, 05:43 AM | #32 |
Ensign
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Great news!
I will test it asap! Edit: Dude looks awasome! Thx! @Reboot Could you please change it in connig tower to start higher (at hatch - not below) - if it is possible of course. Last edited by t0maz; 04-14-10 at 05:57 AM. |
04-14-10, 03:13 PM | #33 | |
Mate
Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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Quote:
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04-14-10, 03:18 PM | #34 | |
Mate
Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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Quote:
It was the closest I could find, and work properly. I don't now how to add a new node in the proper place, but if anyone knows how, feel free to modify and post it. I think it may involve hex editing which I know nothing about. |
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04-14-10, 08:38 PM | #35 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Well I got this working and am pleased with the affect - I recon a few more drips and leaks could be good, if you watch Das Boot you see there is alot of moisture about
Also - since were talking interiors - does anyone know how to fiddle with the hanging fruit and hams - and other foodstuffs and boxes I'd like to beef this up a bit to make it more lifelike R |
04-15-10, 02:08 AM | #36 | |
Ensign
Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Thx again guys! Very immersive! Reboots your v1.1 with 7thSeal mid drop size looks perfect for me in 1920x1080 |
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05-15-10, 04:30 PM | #37 |
Watch
Join Date: May 2005
Location: Florence Italy
Posts: 29
Downloads: 232
Uploads: 0
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Hi reboot, Is your mod version 1.1 compatible with patch 1.2 of the game?
Thanks
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Medal,medal ,medal... |
06-03-10, 06:48 PM | #38 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Man, can someone repost the medium droplet size done by 7thSeal please? The filefront link appears to be down. Thanks.
And, oh yeah, did this turn out to be compatible with V1.2? Thanks. |
06-03-10, 08:02 PM | #39 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Fully compatible. I think I'm running the medium version, I'll check. Nope, small drops still.
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06-03-10, 08:27 PM | #40 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Thanks for checking kylania, and thanks for the V1.2 verification. I'll try the small drops for now but I sure would love to get my hands on the mediums. Smaller isn't conducive to 1920X1080 on a 47" monitor!
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06-04-10, 12:54 AM | #42 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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You, Mr. 7thSeal, are a gentleman and a scholar. Thanks a bunch.
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06-05-10, 04:50 AM | #43 |
A-ganger
Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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Hi 7th Seal, i`ve downloaded your medium drips mod and installed via JSGME, but can`t see anything drippping... in original sobers mod the drips were visible....what am I doing wrong ?
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06-05-10, 05:38 AM | #44 |
Ace of the deep .
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That download link is just the new dds file . You need to have the link on the first page and then copy that new dds file to the mod and then enable the mod with the new dds .
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06-05-10, 07:08 AM | #45 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Would anyone happen to still have version 1.0 of this mod. If I remember correctly, it did not have the drip in the conning tower. I would really like to get rid of that drip since it starts in mid air. Or, could I simply remove the file: Room_CT.sim from the mod or would that make the mod unstable? What is everyones thoughts on this?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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