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Old 05-27-10, 07:59 AM   #1
conus00
Grey Wolf
 
Join Date: May 2008
Location: DB85
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Quote:
Originally Posted by Magic1111 View Post
Hi conus00 !

Wonderful MOD, many thanks !!!

But I´ve one question and a big wish: Is it possible to become the Rank_Deco_ND.tga, which comes with your MOD, without medals ?

Best regards,
Magic
Magic, check post #2
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Old 05-27-10, 09:46 AM   #2
IFRT-WHUFC
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Default Great Work.....

but unfortunately I only get 7fps inside the new Wilhelmshaven port!!

I think I might need to do some tweeking!

ok
Rick
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Old 05-27-10, 01:57 PM   #3
Magic1111
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Quote:
Originally Posted by conus00 View Post
Magic, check post #2
Hi conus00 !

Thank you very much , but I´ve one question: All Rank_Deco_ND.tga Files (this one which come with the Main MOD and the two Add-On .tga Files from your Post # 2) looks like as the same ?! I mean, on all three Rank_Deco_ND.tga Files are shown medals !

This is right ???

Best regards,
Magic

Edit: Please check your two Archive Files from your Post #2, in both Archive Files are the same .tga Files (I think the wrong .tga File with Medals in both Archive Files)
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Old 05-27-10, 02:18 PM   #4
conus00
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Quote:
Originally Posted by Magic1111 View Post
Hi conus00 !

Thank you very much , but I´ve one question: All Rank_Deco_ND.tga Files (this one which come with the Main MOD and the two Add-On .tga Files from your Post # 2) looks like as the same ?! I mean, on all three Rank_Deco_ND.tga Files are shown medals !

This is right ???

Best regards,
Magic
They are (almost ) same. They may appear the same in your picture browser but they have different alpha channels. They should work in the game.
I just re-uploaded another version. The old ones had directory structure messed up so they weren't working properly while installed using JSGME. Sorry.
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Old 05-27-10, 03:17 PM   #5
Magic1111
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Quote:
Originally Posted by conus00 View Post
They are (almost ) same. They may appear the same in your picture browser but they have different alpha channels. They should work in the game.
I just re-uploaded another version. The old ones had directory structure messed up so they weren't working properly while installed using JSGME. Sorry.
Aaaah, okay, I understand ! Sorry for my dumb question , but in my Picture Viewer Program (IrfanView) all three Rank_Deco_ND.tga Files are looks like the same !

Thanks for your quick Reply !

Best regards,
Magic
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Old 05-27-10, 06:59 PM   #6
Ruzbasan
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Join Date: Mar 2004
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Default CTD in Museum

Hi Conus00,

A fantastic mod!

I am having one irritating problem: when the museum loads to about 95%, SHIII crashes to the desktop with the error "Silent Hunter III has stopped working".

I am running GWX 3.0 Gold without any other mods installed on Win 7 Pro 64 bit with two ATI 5870 cards in Crossfire with the latest Catalyst 10.4 drivers.

Before installing the newest version of the Conus Widescreen mod, I was running the original "widescreen GWX 3.0" mod without any problems. Ran smooth as silk on my system. I uninstalled the original widescreen mod with JGSME and then installed the new version and now the museum CTD's.

I must run the mod at 1360 resolution setting because my Asus VW266H 26 inch widescreen monitor does not support the 1366 resolution.

Any ideas what could be causing the museum CTD's?

Last edited by Ruzbasan; 05-27-10 at 10:45 PM.
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Old 05-28-10, 09:56 AM   #7
conus00
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Quote:
Originally Posted by Ruzbasan View Post
Hi Conus00,

A fantastic mod!

I am having one irritating problem: when the museum loads to about 95%, SHIII crashes to the desktop with the error "Silent Hunter III has stopped working".

I am running GWX 3.0 Gold without any other mods installed on Win 7 Pro 64 bit with two ATI 5870 cards in Crossfire with the latest Catalyst 10.4 drivers.

Before installing the newest version of the Conus Widescreen mod, I was running the original "widescreen GWX 3.0" mod without any problems. Ran smooth as silk on my system. I uninstalled the original widescreen mod with JGSME and then installed the new version and now the museum CTD's.

I must run the mod at 1360 resolution setting because my Asus VW266H 26 inch widescreen monitor does not support the 1366 resolution.

Any ideas what could be causing the museum CTD's?
I have similar problem when the bar reaches 45%. I have no idea what is causing this because the only changes I have made in Museum files are purely graphical. Maybe Seeadler could answer this question?
My mod includes his Widescreen version 1.1 Try using my mod but replacing d3d9.dll and d3d9.ini from widescreen GWX 3.0

Quote:
Originally Posted by Brunos View Post
Any plans to make it compatible with OLC Gold mkII ?
And how about making more resolution supported ? I assume if it can not be made "all rez support in one release" there could be dozens of other separate releases for different resolutions or am I missing something ? My native resolution is 1440x900 and heck it just doesn't feel right..
Your first question should be directed to the author OLC Gold II (which is onelifecrisis if I'm not mistaken).

To answer your second question is definitely no. There would be large amount of changes to be done to lots of graphic files and change them from 1360x768 to 1440x900 (which is not just a simple re-sizing the files).
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Old 05-28-10, 10:18 AM   #8
conus00
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Quote:
Originally Posted by Brunos View Post
I sure do hope OLC wouldn't mind if someone makes his mod flexible to suit widescreen monitors, without braking things of course.. The question is who would want to mess working with it and waste the time for it, it's the same as you don't want to make more options of rez for widescreens because it simply takes too much time if I understood you correctly..
That is correct, Brunos. The development and testing of this mod took HUGE amount of time I simply don't have. I can't even imagine the amount of time spent on changing and testing every change in menu_1024_768.ini. That file is humongous.
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