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05-26-10, 12:35 PM | #1 |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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[REL] Conus' SH3GWX Widescreen Mod
SH3GWXWS 3.2
First of all let me point out a few facts: The mod itself which allows the game to run in wide screen is NOT my idea. The ddl and config files were created by Rubini and Seeadler. I just built on their idea and buit complete wide screen interface with a few improvements of my own and some files from other modders. Thank you for developing it and allowing me build on it! Secondly, I started this project for my personal use and didn't really intend to release it but with amounting time I've spent developing it I thought that I might share the result with the community. Because I started this project on my already modded SH3 I couldn't help it but to use graphic elements from other modders. I would like to thank these following people because I used some of the graphic files or their portions in my mod: Hitman JCWolf Karamazovnew HanSolo78 Gentlemen, (a) if you feel like I wronged you by using some of your elements and you would like them removed from the mod please let me know (b) if used your gaphics but didn't credit you and you don't mind leaving it in the mod, please let me know as well Lastly this mod includes (with his permission) Anvarts' GWX_SH4StyleFlag_fullModel with the flag textures replaced by mine to match the rest of the mod. Ok, this being said, what is actually SH3GWX? It is an mod which allows you to run SH3GWX in 1360x768 without stretching and distorting any images. Unfortunately there is no way how to make this mod to cover multi-resolutions (for people who run SH3GWX in other resolutions you may still use it but you MAY experience some weird graphic glitches). Also this mod is NOT compatible with any other mod with changes in Cameras.dat and menu_1024_768.ini. The recent release is ver 3.2 but please note that there are no versions 1.0 - 3.1. The numbering was for my sole purpose of development and I will keep the first release under 3.2 because it will help me in making any changes in the future. What can you expect in this mod? -All loading screens and all background screens were resized (but not just stretched) to fit 1360x768 -Ranks and medals were replaced with better resolution ones -All officers faces are modified stock icons, all petty officers and sailor icons were created from scratch -The font used in messages screen was adjusted so small caps "j" is no longer being cut off -All pull-out icons and order icons were completely re-created -Pull-down flags list was re-created -Recognition manual flags were replaced -Small changes in the TDC files, bearing strip -Binocular, Attack & Observation Periscopes and UZO view was replaced with historically accurate ones -included my retextured Minnensucher ...multiple other small changes I lost track of. Here is the D/L link: http://www.mediafire.com/download.php?gmwvyzuxkuk If you have any comments/suggestions/constructive criticism, all are welcome. Hope you enjoy it. Cheers, -Libor Few screenies
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Last edited by conus00; 05-30-10 at 11:30 AM. |
05-26-10, 12:36 PM | #2 |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Here is first tiny update for people who do not want medals or ranks on crew and want to use my Rank_Deco_ND.tga.
This one removes just medals - No Medals On Crew For SH3GWXWS: D/L http://www.mediafire.com/?ywmh2nm2yiw This one removes both medals and ranks - No Medals No Ranks On Crew For SH3GWXWS: D/L http://www.mediafire.com/?gewjo3gjmtc Gentlemen as of today my computer is boxed up and loaded on United VanLines semi along with my other stuff to be moved to Florida. I am stuck back in Ohio, tying some loose ends and don't expect to leave here for week or so. I still have (albeit very limited) access to the internet but any file changes will have to wait until it is delivered to Tampa. I will still try to answer as many questions as you might have as possible.
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Last edited by conus00; 06-02-10 at 07:06 AM. |
05-26-10, 01:03 PM | #3 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Conus00, what can I say. Brilliant stuff, I'm tempted to turn of my internet (DRM can go ta hell - SH5) and just go play this instead.
Will see some hours put into playing this with GWX. Now all thats needed is Hitman to bring out his optics mod for this And don't forget to take a well deserved rest. Edit: Sorry noticed that his optics are already included. Does it aslo contain the RAOBF? Last edited by reaper7; 05-26-10 at 01:25 PM. |
05-26-10, 01:53 PM | #4 | |
Grey Wolf
Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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Quote:
I am not THAT skilled modifying menu_1024_768.ini.
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05-26-10, 02:17 PM | #5 |
Silent Hunter
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Hi conos00 !
Wonderful MOD, many thanks !!! But I´ve one question and a big wish: Is it possible to become the Rank_Deco_ND.tga, which comes with your MOD, without medals ? Best regards, Magic |
05-26-10, 02:52 PM | #6 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® Moses said: "Don't create yourself an idol"... |
05-26-10, 03:01 PM | #7 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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05-26-10, 03:07 PM | #8 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Ahoy mate. I'd love to use this great mod but I'm getting the error message "can not initialize 3D engine". Loading via JSGME on a fresh GWX3.0, monitor res 1366x768. Any ideas?
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... Last edited by nemo7; 05-26-10 at 03:21 PM. |
05-26-10, 03:41 PM | #9 | |
Pacific Aces Dev Team
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Quote:
http://www.subsim.com/radioroom/show...7&postcount=10
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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05-26-10, 04:12 PM | #10 |
Planesman
Join Date: Feb 2006
Posts: 181
Downloads: 223
Uploads: 0
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thanks m8 great work its working ok on my 28 inch
with a nvidia card at 1600x1200 i would like to get it up to 1920x1200 but if i try and run the game at that it crashes saying the game 3D engine well not run? the crash is nothing to do with your mod it all ways does it even if i have no mods on |
05-26-10, 05:00 PM | #11 | |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Quote:
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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05-26-10, 06:18 PM | #12 |
Weps
Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Found it. Just correct the res values in the d3d9.ini file from 1360x768 to 1366x768.
Great job matey!
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
05-26-10, 06:49 PM | #13 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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Sterling work
Tip top Conus, all I need now is my new 22" widescreen monitor and it's a big thumbs up.
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05-26-10, 08:22 PM | #14 |
Gunner
Join Date: Feb 2003
Location: Subwolves Lair...
Posts: 97
Downloads: 207
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Great job! Just finished editing to get it working with FM's Interior and the Super Turm mod.....
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05-27-10, 07:20 AM | #15 |
Bilge Rat
Join Date: Jan 2010
Posts: 1
Downloads: 33
Uploads: 0
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Fantastic job. Thanks very much!
G. |
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