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04-05-10, 02:23 PM | #646 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
low FPS causes this. The physics on low fps will not keep up and seams to drop and loses timing in relation to the surface of the land. But once the frame rate increases seams to eliminate this confusing behavior. This anomaly will appear when the fps is low and just starting out from complete stop. Again same cause low Frame rate. And don't worry you guys I will make sure that TvT will run on your computers and not just focus on the monster PCs - yet I think a minimum requirement is stating to reveal itself and I think the best thing is to focus on a CPU power of 3.0Ghz. That way the FSP will have two directions: up from there and down from there. And that CPU minimum is needed information for those who are setting on the fence in apprehension. Vor! ZW |
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04-05-10, 03:14 PM | #647 |
Ocean Warrior
Join Date: Jan 2005
Location: Minnesota
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I don't believe it had anything to do with the game freezing ZW, the reason I think that is because I had the driver position on auto. When the tank stopped, he would downshift into first gear to get going again, then proceed to go faster as I gave the order to. I'm not sure if that's what you mean?
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04-05-10, 03:35 PM | #648 |
Born to Run Silent
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ZeeWolf, you rock, mate. This forum has not had this much activity in a long time, thanks
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04-05-10, 06:15 PM | #649 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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04-05-10, 06:31 PM | #650 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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[QUOTE=LcSummers;1348352]
Quote:
The T34 ant hill was a assault of not finishing their task they where supposed to arrive at that navpoint then go on guard duty in a 800 meter radius. But I think the ant hill effect was because of the low frame rate, and this caused the physics model to make some short cuts so-to-speak. The slightest collision would result in tanks flinging away and immediately trying to return to that navpoint again -crazy. Although I addressed that, I am changing their behavior to a stationary one that will wait in ambush. This my help the fps some. I also reduced the ML20s by about 30% and moved the Hummels , Wespes and AntiTank Sturm Zug to Tamarovka. Almost done! ZW |
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04-05-10, 10:58 PM | #651 |
Grey Wolf
Join Date: Dec 2009
Posts: 897
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Nvidia
Lc normally it's fairly easy to change the settings of an Nvidia graphic card. All you have to do is right click anywhere on your pc screen and you'll see a window that allows you to modify your gc for performance versus quality and change the resoultion and make individual chnage to advanced settign such as buffering, aliasing, anisitropic settings etc.
At least this is how it is on one of my pcs. Cheers |
04-06-10, 12:25 AM | #652 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Ok (beta testing) Kameraden
I e-mailed out the link for update #3, this has some revisions that I hope will speed things up a bit. Also the T34 tasks are finished. I moved the Sturm Zug to the west about two kilometers from you. This Sturm Zug has the 2 Nashorns,3 Stug-Gs,3 SturmHabitzs and 5 Pz III/L60s Removed about half of the Heavy Guns with their personnel. I wanted to mention that it still runs to slow on my (2.6Duo Cpu) computer. My new HD4770 video card bump up the frame rate to 3-5 fps and I lost the capability to edit the missions in the editor so that is why this update took so long. I had to reposition every thing by editing line by line. Although I have some good news: I bought a new 3.0Ghz CPU back in December 09 and I finally ordered a new MB, should be here April 7. The model is a Asus P5Q PRO Turbo and it should work with my 775 pin CPU. Anyway progress is being made and soon things will get back to normal. I want alert all members to prepare to download a big file of 367mgs when the beta testing is done. This new file will replace all the previous ZW releases and will make the job of further mission addons just under 6mgs per mission and I think you will like that. Oh, btw it takes 3 hours to upload that 367mg file to my site. So it has to be right. Best regards Kameraden and thanks for your patients ZW The Sturm Haubitz |
04-06-10, 01:09 AM | #653 |
Grey Wolf
Join Date: Dec 2009
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Kursk Light?
Thanks for the good news Master Zee but for those of us who cannot currently upgrade neither cpu nor gcu what kind of fps or gameplay can we expect????
Will the download come with your autoinstaller? Will it be " Kursk Lite" ( for FPS conscious dieting players...)? How many missions? Cheers |
04-06-10, 03:37 AM | #654 |
XO
Join Date: Jul 2007
Posts: 431
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New release
With the new release i will start from low to high. lets see whats happen.
Frinic i know how to change settings but every new game "rise of flight, Black shark" are doing very well with my settings. So i thought maybe this will have no effect with TvT. So i was wrong but sure i have to make some experience. So as this is a beta release i have to beginn very slow and consider which changes i make. Thanks LC |
04-06-10, 04:27 AM | #655 |
Grey Wolf
Join Date: Dec 2009
Posts: 897
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Settings
Me too Lc all my games; Steel Fury(3 installs), T72, Panzer Elite( 2 installs), IL2, Need for Speed Carbon/ Undercover/Most Wanted and other games for my children work absolutely fine on my own laptop and on my wife's as well.However TvsT( 2 installs) is the one that seems to put the most strain on the system.Mind you it's working very fluidly on my main laptop even with fps at around 10 to 14 and I wonder how well will it cope with Kursk. But I may have a pleasant surprise.
Cheers |
04-06-10, 09:56 AM | #656 |
XO
Join Date: Jul 2007
Posts: 431
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New release
Hello to all,
my first impressions on ZW s new release. With all (i know) again set to maximum, res. 1280*1024 game now is running faster. Lowest fps was 3.1 highest 5.2 I made it until the ant hill (no more anthill but i call it so) and beginn to fireing from distance. FPS 3.1 here but much better than earlier. So with lowering settings fps will go up and sure i will try this too. ZW PLEASE ONE FAVOUR: CAN YOU MAKE AIMING RETICLE DARKER cause i cant see the meters. (distance to fire.) PLEASE may be that i am blind. THANX. My Kameraden are traveling with 14 KM/H Wunderbar. Its only my opinion but we have to make less vehicles, infantry and bunkers to arrive at a solid platform. THIS IS ONLY MY OPINION. I WOULD PREFER IT. BUT NOW I CAN AIM AND SHOOT THOSE BOLSHEWIKS. COOL i saw some KVs exploding. I like to fire and aiming from distances, here the Tiger shows its advavtage. Had some trouble with map, dont know why, made a default setting again but it wont let me to scroll right. After taking the first line there wer only 3 Tigers left, enemy tanks nada. Made an mistake. There was a mortar team, wanted to make a little ride but after falling in that pitch my tank stood still and i had to quit game. ZW just another question. Why is my gunny destroying those houses? Everywhere infantry inside? Sorry Eddie i forget to thank you for your help with settings. It took me 8 years to save money and to build up my system. I made everything alone, no need for a new pc only MB; GC, RAM; CPU. The rest was from my old PC. (Tower, sound card, etc) Frinik for sure i dont want to forget to thank you too, i still need your help too in any aspects. ZW thank you for your kindness and really fast help. We are moving forward NO BACKWARD. Thank you guys LC Surprise? frinik do you want to kill my pc? Shoot me from distance with your Jagdtiger? |
04-06-10, 10:10 AM | #657 |
Grey Wolf
Join Date: Dec 2009
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Lower resolution
Lc I play my games at 1024 X 768 resolution and the details and pics are quite good. I never play at higher resolutions because they really take a toll on fps.Instead of lowering the settings keep them high but lower your resolution at the value I indicated and see if you are satisfied re fps and quality of images.Always happy to help you in any way Zug Kamerad!
Personally I would like to keep as many vehicles and objects as possible in the game but I will rally to the will of the majority. Cheers |
04-06-10, 01:01 PM | #658 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
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Quote:
your opinion too. The demand on the cpu at this time is to great and I my have to resort to a radical removal of movable objects. As for the Tigers shooting the building I wanted to see if they would destroy anything that has the "ENEMY" affiliation and thanks for reporting they will. So, let us work at this until the frame rate is acceptable, before I release Kursk from Beta. I would like to hear from the rest of you guys if you could add you opinions that would be a result of testing. And I too thank frinik for his help and dedication to this project Vor Kameraden! ZW |
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04-06-10, 01:05 PM | #659 | |
XO
Join Date: Jul 2007
Posts: 431
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Jawohl
Quote:
Hi frinik, Jawohl Herr Untersturmführer Frinik You are right, that many vehicles etc should be kept, but ZW pointed out we have to make a solid structre for everyone who plays. LC |
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04-06-10, 01:14 PM | #660 | |
XO
Join Date: Jul 2007
Posts: 431
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Quote:
Hi ZW what can i expect more. Nothing. You are answering and debugging everything so fast that it is a dream working with you. Going on with this speed there will be no Beta version in a short time. Then it will be official. GREAT Thank you very much, waiting for downloading "my reticle" and then putting back resolution as frinick suggested. We have to take that village and i will Mr ZW and it makes more and more fun to play Kursk LC PS: Frinic just one word, i think i do remember that my GC runs best at 1280*1024 but i will check this out |
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