SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-02-10, 02:27 PM | #1 |
Swabbie
Join Date: Aug 2008
Posts: 9
Downloads: 45
Uploads: 0
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there is no smoke when you go backwards !!
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04-02-10, 04:37 PM | #2 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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On mine I see it though it depends on sub speed to make it more noticeable. I find that if ordering all stop the exhaust will still continue until your sub comes to a complete stop. Somehow this mod is tied with sub movement rather than throttle which may be a clue with slowdowns with Ati cards?
Run full speed ahead and then order all stop and see just how long the exhaust continues... only till the sub is stopped. |
04-02-10, 07:23 PM | #3 |
Black Magic
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04-03-10, 11:57 AM | #4 |
Black Magic
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okay so what's the general concensus? Is the exhaust trail too long? too dark?
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04-03-10, 12:41 PM | #5 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 135
Uploads: 0
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I`d be happy if you could make also version with much shorter smoke. Longer smoke can stay as different version for anyone who likes it but it`s just too long for my taste. I think 2 max 3 meters would be enough. Otherwise it`s great mod
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04-03-10, 02:33 PM | #6 |
Sailor man
Join Date: Mar 2010
Posts: 44
Downloads: 67
Uploads: 0
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I also vote for a shorter version. with the engines at temp and running well it would be a subtle amount and length of smoke. now if there was a way to link amounts to engine damage, that would be even more cool. darker and thicker as the damage rate goes up.
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04-03-10, 03:13 PM | #7 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.
P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all. |
04-03-10, 03:17 PM | #8 | |
Black Magic
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04-03-10, 05:42 PM | #9 | |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you very much Racerboy /
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What we do in life echoes in Eternity |
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04-03-10, 05:57 PM | #10 |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 135
Uploads: 0
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Nice, thank you
Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much . Would it be possible to make smoke less wind dependant and more U-boat heading dependant? |
04-03-10, 05:58 PM | #11 |
Officer
Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Thanks for improvements
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04-03-10, 06:02 PM | #12 | |
Black Magic
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04-03-10, 06:28 PM | #13 | |
Lieutenant
Join Date: Mar 2007
Posts: 250
Downloads: 135
Uploads: 0
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I was thinking making it more dependant at higher speeds like 10+ knots. It`s kinda funny when you are heading at 18 knots, wind speed is at 1 m/s and exhaust smoke still overpass you... Edit: I was thinking about this, it still moves a bit left right when the steer but not forward unless they brake or slow down. Last edited by Kromus; 04-03-10 at 06:41 PM. |
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04-03-10, 06:49 PM | #14 | |
Black Magic
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