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03-07-10, 10:09 AM | #1 |
Commodore
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Thanks for all your help maerean_m, I have a few questions on crew scripting.
1. Can the in-game script manager be used for crew scripts? I looked through it briefly, but didn't see anything I recognized. 2. For Wp:IsCharacterPosture(x) values are A,B,C, etc. What do these represent? 3. I can't get Wp:IsCrewState(B_STATIONS) to ever return true. Setting battle stations in the game doesn't seem to set the trigger. 4. Looking thru animation_info.txt, it appears I should be able to offset an animation. Is that correct? Nothing happens when I add an entry to it. Thanks!
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-07-10 at 02:04 PM. |
03-08-10, 05:33 AM | #2 |
Swabbie
Join Date: Mar 2010
Location: Germany
Posts: 10
Downloads: 98
Uploads: 0
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hey guys,
maybe i'm just blind but.. i don't find a script console or script debugging stuff. i found a "Console" key in Commands.cfg but that doesn't work.. so now i need a way to debug some python stuff. any hints? |
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