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01-10-10, 12:14 AM | #151 |
Watch
Join Date: Oct 2008
Location: South Carolina, USA
Posts: 28
Downloads: 1
Uploads: 0
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Yeah I got the same stick, all I do is unplug it to fix it. I'm either dogfighting in IL2 or playing SF or TvT.
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01-10-10, 06:48 AM | #152 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Edit..
I just played this game with the great mod finally. It`s a total other game now, thank you very much for this great work Zeeman.
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Last edited by java`s revenge; 01-10-10 at 07:55 AM. |
01-10-10, 07:58 AM | #153 |
Nub
Join Date: Jan 2010
Location: Canada
Posts: 3
Downloads: 0
Uploads: 0
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Java, I too was having problems with JSGME until I followed Mikhayl's layout at post #55. Study it carefully, it might help.
Ha! now reduntant. |
01-10-10, 11:27 AM | #154 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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But i haven`t that menu map as of the first post....is that correct?
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01-10-10, 12:14 PM | #155 |
Loader
Join Date: Jan 2009
Location: DeepinDaHeart'OTEXAS
Posts: 81
Downloads: 0
Uploads: 0
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Yes you do. The first mission of the base game is totally different. If you keep getting your A@@ handed to you on the first mission,(russian) you got it. Each one of the first missions have been reworked. the others stay the same, but harder, as the AI react differently.
Last edited by KdF; 01-10-10 at 12:14 PM. Reason: spelling |
01-10-10, 12:50 PM | #156 |
Grey Wolf
Join Date: Dec 2009
Posts: 897
Downloads: 0
Uploads: 0
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missions with ZW mods
My own experience playing all the missions has been now with the changes they are easier for the German player(as the friendly AI manned tanks are better and more active)and tougher for the Russian.
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01-10-10, 01:42 PM | #157 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I am now in the german 2nd mission. In the first mission i had no
help from my AI mates The second mission all tanks stay behind at a certain place So no complete tankwar...
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01-10-10, 06:32 PM | #158 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
JSGME version. If I where you I would un-install TvT and reinstall my mod from a fresh install using the auto-installer version with no other mods. Regards ZeeWolf |
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01-11-10, 04:43 AM | #159 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Zeewolf,
Here is my install, maybe you see what`s wrong with it. My idea it is okay.
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01-11-10, 02:04 PM | #160 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
Then use the Auto-installer version. And then when the install window shows the location you want to install change the: C:\Lighthouse Interactive\T34 vs Tiger - to read like this: D:\Lighthouse Interactive\T34 vs Tiger ZeeWolf |
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01-11-10, 03:30 PM | #161 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
install program http://www.filefront.com/15223135/ZW_Mods.zip Then use the Auto-installer version. And then when the install window shows the location you want to install change the: C:\Lighthouse Interactive\T34 vs Tiger - to read like this: D:\Lighthouse Interactive\T34 vs Tiger Don't give up jr! ZeeWolf |
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01-11-10, 05:05 PM | #162 |
Planesman
Join Date: Jan 2009
Posts: 185
Downloads: 90
Uploads: 0
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I was also getting a [ScriptManager] error so I did a complete un-install,followed by a clean re-install (without any other mods,or the unofficial patch) followed by ZW's auto installer.
Now it is fine,but for a while I was tearing my hair out. Just a point ZW,before you came onto the scene,I was using the unofficial patch,will that cause problems with your work or not? |
01-11-10, 05:36 PM | #163 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
test the mod in question. I plan to release with Kursk my entire "bug fixed" scripts. But until then all data I receive that would assist any future releases must be free from other mods for accuracies sake. As you are aware I am treading in territory abandoned be the makers of this Sim, so anything that can ease the support process is welcome. ZW |
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01-12-10, 02:04 AM | #164 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Zeewolf,
Had again un/installed the game and mod and got this error again. Then un/installed again. Firstly i played a mission without mod. Emptied the cache. Thereafter installed the autoinstaller and no problems now.
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01-12-10, 02:37 AM | #165 |
Ace of the Deep
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Wow, now i see the difference in AI. They are agressive now and battles
with and against me. Once again, thank you very much Zeewolf for this great mod.
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