SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-15-09, 03:10 PM | #16 |
Ace of the Deep
Join Date: May 2008
Posts: 1,231
Downloads: 92
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12-15-09, 03:46 PM | #17 |
Eternal Patrol
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Thank you SeaWolf. I will give it a try.
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RIP Laufen zum Ziel |
12-15-09, 04:13 PM | #18 | |
Silent Hunter
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Quote:
For screenshot, please download and read this: http://www.filefront.com/14851931/Ho...creenshot.doc/ Yes, and then post a screenshot of your problem ! Greetings, Magic |
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12-15-09, 04:19 PM | #19 |
Silent Hunter
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Hello !
@ Moderators: Can you make this Thread "sticky" ? Thank you, best regards, Magic |
12-15-09, 04:45 PM | #20 |
Stowaway
Posts: n/a
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@rowi58
I don't speak German but the manual appears to be comprehensive and professionally done. Thumbs up from me |
12-15-09, 04:49 PM | #21 | |
Silent Hunter
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Yes, give LSH v5 a chance and test the MOD, you will not regret it! Best regards, Magic |
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12-15-09, 08:20 PM | #22 | |
Watch
Join Date: Oct 2006
Posts: 23
Downloads: 248
Uploads: 0
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Quote:
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Dell Inspiron 530 Windows XP Home Edition SP 3 Intel(R)Core(TM) 2 Quad CPU Q6600 @ 2.4 GHZ 3.2 Gig RAM Galaxy GE Force 9600 w/512MB Video RAM Windows XP, SP 3 |
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12-15-09, 09:40 PM | #23 |
Commander
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
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Hello rugby6,
concerning your graphic issues: did you try SH3 without any activated MOD? Do you have the same problems then too? Just talked to our GUI-Expert, Bertl01, he will have a look after your problems with manual targeting. Just a cosmetic change in your MOD-list: please activate the dark recon manual after the OLC-GUI. If not there will be a bright "halo" around the darkened ships. Gretz Blueduck |
12-15-09, 10:20 PM | #24 | |
Watch
Join Date: Oct 2006
Posts: 23
Downloads: 248
Uploads: 0
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Quote:
I didn't run the game before I loaded the LSH3 mod. If I disable all the mods will that take me back to the vanilla SH3? If I can do that, I'll try running the game without any mods installed and see if I have the same issues. I was running GWX 3, the exact same graphic problems were experienced with that also, but they happened far more frequently. I'm thinking it might be an issue with my graphic card setup. I'll keep you posted on that. I'll take the advice on changing the mods around. Thanks so much for the input. The mod is a piece of art for sure. If I can figure out the graphics issues I'm sure I'll be playing this for years to come. Take care.
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Dell Inspiron 530 Windows XP Home Edition SP 3 Intel(R)Core(TM) 2 Quad CPU Q6600 @ 2.4 GHZ 3.2 Gig RAM Galaxy GE Force 9600 w/512MB Video RAM Windows XP, SP 3 |
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12-16-09, 02:28 AM | #25 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Bouncing cam? Again?
Is it a wrong install, or does LSH3 still have the annoying old bug of the "bouncing camera". Can this be fixed, please, because it goes against the very essence of this otherwise great mod: watching things around the uboat, especially in port. I saw this bug fixed in other supermods, so it can be fixed.
For those who don't know what's this about, here is a brief explanation, as I found it on another forum: Q: When I go to external camera to look for good screenies, it starts bouncing up and down. One second I'm 100 ft in the air, then 3 seconds later I'm 20 ft under water. Also at times it is tilted about 45 degrees left or right. What's going on? A - The most common cause for this is when you move the external camera from target to target using the ',' and '.' keys. If you jump to a land-based target (usually a coastal gun emplacement), then it messes up the camera view and the camera movement controls. |
12-16-09, 03:11 AM | #26 | |
Silent Hunter
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Quote:
No, that is not an incorrect installation, this is normal and this can not be changed / fixed unfortunately! This has to do with the bunkers and coastal gun emplacement which are defined as land units, so that they appear on the Navimap.This could only be changed by the bunkers and coastal gun emplacement no longer be defined as land units. But it has the disadvantage, if one wants to sneak into an enemy harbor, you can see on the Navimap not know where the bunkers and coastal gun emplacement are. In addition, it would be a huge effort to change the whole units. Best regards, Magic |
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12-16-09, 03:18 AM | #27 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi dcd,
i know, this problem can be solved by re-classifying the the LandUnits "Bunker" to "Environmental". But if we do so, no LandUnit would be announced by the crew - and LSH3 has serveral "enemy bunkers" at "prefered positions" which can sink your boaot... So in this case, use the F12 and then <SHIFT><ARROW> - with this combination you can go at very "high speed" to the object you what to "inspect". Greetings rowi58 |
12-16-09, 03:31 AM | #28 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Thank you both, rowi and magic, for the explanations. As I play without the God's Eye View, I don't see them on Navmap anyway. There remains the problem of the crew not announcing them, but I'll take the risk anyway and change them to environmental myself.
LSH3 is great and worth the wait! Thanks to the whole team |
12-16-09, 09:36 AM | #29 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Manual
I have tested the mod for a few hours, and I am impressed. Is there any chance of an English translation of the Manual? My German is poor and reading is very difficult. It is like going back to high school for me.
I know it is unusual, but I really like to read the manual. In any event, thanks for the mod and all your hard work.
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Irish1958 |
12-16-09, 10:00 AM | #30 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi irish1958,
there is an english manual embedded. Have a look in the folder "Handbuch" or so. Greetings rowi58 Sorry, or click here http://www.lsh3.com/v5/download_en.html and on this site, click on "MiniManual" |
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