SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-29-09, 12:10 AM | #16 |
Mate
Join Date: Feb 2007
Posts: 53
Downloads: 15
Uploads: 0
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Well, that's what they get for drinking the antifreeze and huffing seagulls.
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07-29-09, 01:14 AM | #17 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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so actualy where are you...
@ Welcome to subsim david dutch.
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Task Force industries "Taking control of the world, one mind at a time" |
08-27-09, 06:06 PM | #18 |
Sparky
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
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rule number 1. dont screw around with planes on O.M., they are vicious.sure they might miss you the first time,don't press your luck.
the solution,dont go through shallow areas,especially near enemy ports. try to plan your route to deeper waters only. if your crew does spot aircraft,all ahead flank,and crash dive to at least 40+ meters. ( i prefer more like 60 meters). when deep enough,all stop and make like a bubble in the water, and just time compress until night when it's much safer to be surfaced. if you must go through shallow areas near land,do so only at night when the planes aren't out scouting as much. the sneaky thing with planes too, i noticed, is they're vengeful. if you just killed a contact in an area,there's bound to be a patrol through there very soon. kill and g.t.f.o. of there. or do the above until night when it should be safer. later on in the campaign,you receive dive command officers with passive abilities to help you dive faster, (i noticed mine appeared after i went up in rank) and reduce flooding,which will certainly help you out too. (they need to be in the control room for the ability to be active) hope this helps. |
09-13-09, 08:32 PM | #19 |
Helmsman
Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Yesterday i was playing OPMonsoon, in a VII boat i think it was, in the '39 career..and i was in rough seas trying to dive to evade an aircraft swooping me over n over again, and it took forever to dive! i was wondering if it might have been a glitch with the mod, or if its just THAT realistic, you dont dive as quick because of the bow and stern planes are boucing up out of the water it can barely pull the sub down under water..i had all crew at battle stations, and we were sitting there for ages trying to dive when i keep giving command "crash dive" "dive" and "periscope depth" or just simply choose a depth on the depth meter..nothing happend for ages..
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09-15-09, 01:29 PM | #20 |
Loader
Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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I've noticed that I have much better dive times when I put my crew at "all hands" before I hit the crash dive.
That said, diving in rough water is a bitch. |
09-15-09, 03:08 PM | #21 | |
Ensign
Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
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Quote:
Will make a post in the sh5 section cheers morph |
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