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Old 08-29-09, 07:17 PM   #16
donut
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Cdrsubron7, was pulling for you all the way.

Jumping the sub net @ flank, From PD. blowing, & diving again to get in range, is a real trick. Again many Thxs. for your effort.
Of course I don't know jack! but the shore batteries placement ? it seems to crash in range ?? of them ???
Like there not pointed correctly.

Last edited by donut; 08-29-09 at 07:29 PM.
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Old 08-29-09, 09:21 PM   #17
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Well, sorry to say I have to admit defeat in this one. I've tried the things I know and no success. The mission keeps crashing at almost the same point every time. And replicating the mission into the v1.5 might be difficult as the mission is rather intricate in it's design.
cdrsubron7,

Would it be possible to post or PM me a screenshot of the mission in the Mission Editor? Donut mentioned a subnet but I do not see any subnet in the .mis file opened with notepad. I am wondering if the subnet may have been added by the campaign files which get loaded along with single missions.

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Old 08-29-09, 09:47 PM   #18
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When I play this mission w/FOTRS for version SH4-1.4

The Sub Net, Is at the first gradient to deeper water exiting harbor to the SE.
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Old 08-29-09, 11:16 PM   #19
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cdrsubron7,

Would it be possible to post or PM me a screenshot of the mission in the Mission Editor? Donut mentioned a subnet but I do not see any subnet in the .mis file opened with notepad. I am wondering if the subnet may have been added by the campaign files which get loaded along with single missions.

Peabody

I can't say that I see any subnet in the area you mentioned, Donut. Anyway, here is the screenshot of Palau Gautlet you requested, Peabody.


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Old 08-30-09, 12:05 AM   #20
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I can't say that I see any subnet in the area you mentioned, Donut. Anyway, here is the screenshot of Palau Gautlet you requested, Peabody.
Maybe the subnet was put in by FOTRS. Thanks cdrsubron7, appreciate it.

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Old 08-30-09, 10:52 AM   #21
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I heard back from my friend about the game files between v1.4 to v1.5. Here is his reply.


Quote:
It makes no difference whether the mission was created in 1.4 or 1.5 so there is something else going on. It may be that Hazelwood has a MOD or two working and his .mis file is looking for something that doesn’t exist in the stock game like an added ship. There should be no difference between a mission created by1.4 or 1.5.


So, I guess the problem is to figure what thing the mission is looking for that makes the game CTD.

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Old 08-30-09, 03:32 PM   #22
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I heard back from my friend about the game files between v1.4 to v1.5. Here is his reply.
So, I guess the problem is to figure what thing the mission is looking for that makes the game CTD.
I agree if there was anything modded that was used to write the mission it will not work without that mod enabled. Also it will not load into the Mission Editor without the MOD enabled.

Some 1.4 missions will play in 1.5 BUT the ones I have tried to 'fix' do not open in the Mission Editor 1.5 if they were written with 1.4.
I have noted some changes found by looking at the files in Notepad:

1. A BB in the original 1.4 mission is listed as Type 11, in 1.5 it is listed as a Type=20 so the cfg file will not agree with the ship in the mission. I think one other ship was wrong but not sure on that.

2. Found these entries in a 1.5 ship description that do not appear in a 1.4 ship description.

A 1.4 Description:

[Group 1.Unit 1]
Name=Mildred P. Braithwaite
Class=BBIowa
Type=11
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19430101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19430222
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=16081350.000000
Lat=868470.000000
Height=0.000000
Heading=95.980598
Speed=30.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

A 1.5 description:

[Group 1.Unit 1]
Name=Mildred P. Braithwaite
Class=BBIowa
Type=20
Origin=American
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19430101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19430222
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=16081350.000000
Lat=868470.000000
Height=0.000000
Heading=95.980598
Speed=30.000000
CrewRating=4
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
SecondsUntilReport=-2.462462
HighPrioContact=false

RandStartRadius=0.000000
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231

NextWP=0

The items highlighted in green are not in a 1.4 description.


Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
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Old 08-30-09, 08:59 PM   #23
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guys, maybe it would just be simpler to remake a cloned version using the old mission as a blueprint to guide you.

seems it would involve less time and effort that way IMHO
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Old 08-30-09, 10:09 PM   #24
Lt commander lare
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peabody released the new version just played it no problems sank the yamato and destroyers


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Old 08-30-09, 10:21 PM   #25
donut
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Sub net still there ?

Did you get a shot at Mogamie ?? How many fish at big "Y" ???
Great Misson
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Old 08-31-09, 04:46 PM   #26
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guys, maybe it would just be simpler to remake a cloned version using the old mission as a blueprint to guide you.

seems it would involve less time and effort that way IMHO


I've been attempting to do that but have been finding it hard to get the same timing of the ships where they go and so forth. Hopefully, by this weekend I'll have something playable.
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Old 08-31-09, 05:10 PM   #27
Lt commander lare
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1 fish for yamato i hit the forward magazines and she exploded like i have never seen and the mogami took 3 i didnt hit the magazines on that one


it was great to play the mission again

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Old 08-31-09, 06:23 PM   #28
peabody
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Originally Posted by cdrsubron7 View Post
I've been attempting to do that but have been finding it hard to get the same timing of the ships where they go and so forth. Hopefully, by this weekend I'll have something playable.
Check a few posts back. I made it playable for 1.5. All I did was put each unit into the Mission Editor and then copy and paste all coordinates, headings, dates/tmes and waypoints using notepad. Save and done.

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Old 08-31-09, 06:50 PM   #29
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VALOR to all Mates, peabody, cdrsubron7, Lt commander lare

Best mission, up to date also Webster THXS.

Here is a version that will work with stock 1.5. If you have any MODs enabled it may affect the misssion possibly even a CTD.

http://www.subsim.com/radioroom/down...=1316&act=down

Extract to your Single Mission folder, it is not set up as a MOD. Let me know if you find any problems.
Peabody
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Old 08-31-09, 09:00 PM   #30
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Check a few posts back. I made it playable for 1.5. All I did was put each unit into the Mission Editor and then copy and paste all coordinates, headings, dates/tmes and waypoints using notepad. Save and done.

Peabody


Nice work, Peabody. Bravo Zulu.
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