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Old 06-23-09, 01:24 PM   #46
keltos01
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http://gallery.pictopia.com/usni/gal.../photo/316481/

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Old 06-23-09, 01:52 PM   #47
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I modified the rudder and the piece it's attached to on the hull of the sub




the torpedo tubes doors have a definite IJN look to them in RL

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Old 06-23-09, 02:12 PM   #48
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Now THAT's a Narwhal

Oh man, I have waited so long to see this in SH4 ... and now I will have the full summer holidays to play V-Boat careers

EDIT:

Forgot to add: As you can see, this unit received an aditional external torpedo tube at each side, which are visible right below the deck, and way above the normal 2 ones. (Can also be seen in the pic in my signature)

AFAIK those tubes are not reloadable -only at base-. When surfaced it seems also that the torpedoes will "fall" to teh sea as if shot from an S-Boat.
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Old 06-23-09, 02:33 PM   #49
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modified guns platform according to blueprints :



[edit]





basic steel texture :




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Old 06-23-09, 07:01 PM   #50
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just gotta texture it
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Old 06-24-09, 12:59 AM   #51
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Dear God!!! A Narwhal!!!

Wonderful job!!
Excellent!!

Can't wait to command her!!

Absolutely professional job!!! Keep on mates!!

I've been dreaming of her since the release of SH4...

Thanks for the screenshots!! They rock!!
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Old 06-24-09, 01:15 AM   #52
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Thank you for the support, XTBilly, but, there are a few kinks we gotta hammer out of the bodywork.

we could almost say its done now, with a really creative dazzle scheme

but I got a wild idea, I can Do up pre/during war textures, which can be accessories for the mod, heck, I can even include the V-Numbers!
you know, when you start a campaign, after you find out what boat you get, save and exit, load up that boats tower number (until the beginning of the war, then you will have to paint them over), restart the game and voila! personalised V-Boat!
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Old 06-24-09, 01:37 AM   #53
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Quote:
Originally Posted by Sledgehammer427 View Post
Thank you for the support, XTBilly, but, there are a few kinks we gotta hammer out of the bodywork.

we could almost say its done now, with a really creative dazzle scheme

but I got a wild idea, I can Do up pre/during war textures, which can be accessories for the mod, heck, I can even include the V-Numbers!
you know, when you start a campaign, after you find out what boat you get, save and exit, load up that boats tower number (until the beginning of the war, then you will have to paint them over), restart the game and voila! personalised V-Boat!
textures and AO map first though !

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Old 06-24-09, 01:42 AM   #54
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That's a very good idea you have Sledgehammer427.

I suppose you & Keltos will built two versions.
The original, (26 Mk10's) & the commando/supply conversion (16 Mk10's).

It would be an excellent option if the player had the choice to select the installation of one of the two models.

Have you thought a solution that will allow the player to control both 6' guns?

(I die to see the dazzle sheme!!)
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Old 06-24-09, 09:20 AM   #55
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The thing is, the model showcased so far is more the Argonaut and not the Narwhal/Nautilus. These last two boats had a different gun platform, which did not extend and make a rounded shape over the hull. There is also a more noticeable "bounce" along the hull, in the centre of it, which I don't see in the real subs It could also benefit from a bit more smootihing of some edges, maybe by adding some more polygons?

Please take this just as constructive critizism, I like the model so far very much.
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Old 06-24-09, 11:31 AM   #56
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We'll take yours as the most constructive criticism, Hitman, you sure know your stuff about V boats!

I'll mess around with it in my modeling program. I'm sure I can find a happy medium.
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Old 06-24-09, 03:09 PM   #57
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Quote:
Originally Posted by Neal Stevens View Post
One thing missing from Silent Hunter 4 is a playable USS Narwhal. So, what's the natural thing to do? Hold a competition. Subsim will award a $200 prize plus a Subsim shirt, battle mug, and hat to the modder or mod team who wins. If the model is submitted by a team, they can decide how to split the prizes. Runner up will receive $50.

The Narwhal model must be an SH4 playable, 3D Max, around 100k polygons, 4 textures of 1024 by 1024, a comparable number of faces and turms as other SH4 models. The Narwhal model will be used as a donation download at Subsim.

Deadline to enter is May 31. Model must be submitted by July 4. Judges will test and play each model and announce the winner by Aug 1.

Cheers
Neal

If necessary, we can extend the deadline out. Just let me know.
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Old 06-24-09, 03:26 PM   #58
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Quote:
Originally Posted by Neal Stevens View Post
If necessary, we can extend the deadline out. Just let me know.

Man, someone really wants this Narwhal
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Old 06-24-09, 03:31 PM   #59
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Good job Shammer! She looks great, and love the camo!
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Old 06-24-09, 04:13 PM   #60
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Quote:
Originally Posted by Onkel Neal
If necessary, we can extend the deadline out. Just let me know.
That may be what's needed, we'll let you know.
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