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01-19-09, 04:11 AM | #1 |
Medic
Join Date: Jan 2002
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Accurate Crew & Torpedo amounts for the IXD2
Hi Guys
As SH4 is my re-entry into the world of WW2 Naval sims, after years of absence, I did some reading on the topic. What I found was that the Typ IX should have only 10 external torpedo compartments? for a total of 24 carried (not 26 as in game) and crew amount is usually given at about 57, whereas in game it's over 65 last I counted. Would it be more "realistic" (I know that this is always a subjective debate in a computer game) to drop two external torpedos at base, and maybe remove the permanent repair team, instead filling it as needed from other stations? I don't really want to try out a total conversion mod yet, like TMO or RFB, but I'm looking for small things to make 1.5 stock a little harder, and a little more rewarding. On the same token, a small mod that removes the "stabilized" 105mm gun sight would also be appreciated. Thanks people Helmut |
01-19-09, 08:22 PM | #2 |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
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From looking at my sources as well, yes, it looks like the IXD2 carries two torpedoes too many by default.
Removing the "full-time" repair team would be a good move too, as the positions would be filled as needed from the regular crew as needed, yes.
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01-20-09, 04:13 AM | #3 |
Medic
Join Date: Jan 2002
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Thanks Duuuuude
Gotta do that. Weird enough the external model shows 12 torp stores on deck, but sources say they should only be 10. I'd like to see a detailed plastic model somewhere so I can count. Repair team not "automatic" adds a bit of use to the crew management screen, so definitly more immersive. I had a look at SH3 yesterday on a friend's system, and that really makes you appreciate the new "watch" feature. We need to hook up for some MP these days. later Helmut |
01-20-09, 04:20 AM | #4 | |
Silent Hunter
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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