SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-10-17, 09:25 AM   #1
MekStark
Seaman
 
Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
Exclamation Beta 1.01 available on Steam

Beta 1.01 is available on Steam for testing purposes

changelog

"Version 1.01
10 Jun 17

General:
Unit Reference and Vessel Selection navigation arrows
Option: Hide Low Sol. Contacts, added "in 3D" to clarify
Soviet weapon sprites added
Updated Narwhal description
Fixed numerous typos

Combat:
Camera movement deactivated when in full screen tactical map
Zoom out key no longer leaves periscope view
Decoys no longer count as weapons when leaving combat
Leave combat nearby vessels simplified to check < 15KYD, not sinking and not a whale
Weapons.txt new variable: WireBreakOnLaunchProbability
Weapons.txt new variable: WireBreakSpeedThreshold, 10% per kn over threshold, checked every 5 sec
AI subs suffer wire break on launch
AI weapon systems disabled on sunk
Expanded depth mask width for ultra-wide displays
Missile pop-up improved
Firing VLS no longer subtracts from internal stores
MADDetectionRangeInYards=1000 added to config.txt
Fixed min-map proportions for various HUD scale values
Weapon warhead sizes reduced
config.txt added NearbyVesselMinDistance=15000 for leaving combat threshold
config.txt added NearbyWeaponMinDistance=10000 for leaving combat threshold
config.txt added NearbyAircraftMinDistance=10000 for leaving combat threshold

Campaign:
Noisemakers replenished on entering port
Hull damage auto-repaired on entering port (time = % damage * repairPenalty * difficultyModifier)
Added black mask behind map for non- 16:9 aspect ratios
Repairing Tubes in port restores tubes for use
Fixed a bug where noisemakers in play at end of combat break next mission/event flow
Fixed erroneous nautical mile range calculations for enemy recon planes and airbases
Might have fixed port/briefing buttons not responding (needs verifying)
Force task force de-activation immediatly after Action Report to prevent possible re-engagement
Pressing Continue Key (space) pauses strategic map
Submarine only groups do not get escorting aircraft
Combat start depths changed to 50,150,600
Fixed seneral campaign missions with bad parameters"

We'd like you to playthrough this beta version to verify all the things listed in v1.01 changelog above are working properly

To acess version 1.01 beta:
First for safety backup your modded files form StreamingAssets folder if you have any mods there, Steam beta might overwrite those!
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then select the beta you would like to opt into -leave the early access code field empty- and the new update should download (about 11MB). When you run the game next time the version number should read version 1.01
MekStark is offline   Reply With Quote
Old 06-10-17, 09:45 AM   #2
Stardog765
Seaman
 
Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
Default

Great job!
Stardog765 is offline   Reply With Quote
Old 06-10-17, 10:23 AM   #3
Thresher
Sparky
 
Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
Default

Steam beta update did NOT modify/delete my override folder.

Thanks for the first update so fast!
Thresher is offline   Reply With Quote
Old 06-10-17, 10:31 AM   #4
Navigator857
CTR2 Jack Frost
 
Navigator857's Avatar
 
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 209
Downloads: 290
Uploads: 0
Default

Thanks for the continued work. Request next patch UN-Over Power the Soviets detection. They weren't that good in real life.


Jack
Navigator857 is offline   Reply With Quote
Old 06-10-17, 10:38 AM   #5
MekStark
Seaman
 
Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
Default

Quote:
Originally Posted by Thresher View Post
Steam beta update did NOT modify/delete my override folder.

Thanks for the first update so fast!
Thanks Tresher

edit: yeah got multiple confirmations it doesn't interfere with StreamingAssets -though having one's mods backed up on constant basis is always a good thing been there deleted that

Last edited by MekStark; 06-10-17 at 11:36 AM.
MekStark is offline   Reply With Quote
Old 06-10-17, 01:13 PM   #6
YoYo
Ensign
 
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
Default

Hmmm, no any changes in behavior of Tu-95?
__________________
Webmaster of yoyosims.pl


SH fan, btw. my U-boot Typ VII C41 Click!
YoYo is offline   Reply With Quote
Old 06-10-17, 01:37 PM   #7
MekStark
Seaman
 
Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
Default

Quote:
Originally Posted by YoYo View Post
Hmmm, no any changes in behavior of Tu-95?
MADDetectionRangeInYards=1000 added to config.txt
MekStark is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.