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#106 |
A-ganger
![]() Join Date: Jan 2009
Posts: 78
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i tried to use the debris with dead bodies from PE4 over RE.. and it did work.. but there were no oil slick, i think it came from the other files of PE4
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MODS I USE: Real Environment~Run Silent Run Deep~NSM4 Light~GATO HI-RES V2~Map Colour Scheme~MetalHudKit Graybars HELP!!!! I'M A NON-MODDER, MOD USER..... ![]() |
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#107 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
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Yep, the debris with bodies works ok, I noticed something else though...In training mission "torpedo attack" I sunk the cruiser with ONE torpedo(with NSM 4 activated), it looks like some "sweet spots" (like these in SH3, the engine, fuel bunker etc) were activated, I hit it under the bride and it instantly went off like a firecracker.
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#108 |
A-ganger
![]() Join Date: Jan 2009
Posts: 78
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no fare i didnt notice that andru.. i tried it with that mission too, cost me three fish... the transfarency effect seems not working with the debris and bodies(or its just my rig)
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MODS I USE: Real Environment~Run Silent Run Deep~NSM4 Light~GATO HI-RES V2~Map Colour Scheme~MetalHudKit Graybars HELP!!!! I'M A NON-MODDER, MOD USER..... ![]() |
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#109 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
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try the front section of the bow, between the bridge and 3rd gun turret.
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#110 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
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Wow .... what a looker! Thanks for all the hard work K2 and wclear
![]() ![]() ![]() I do wish I could get the debris and oil slick back. As noted above, will running anything else with RE get it back? Trigger Maru? I was only running PE4 w/ NSM4 in my/SH4's last incarnation. |
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#111 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
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I`m running FOTRS at present, just installed part #1 and #4 it`s running great with no fps loss here, thanks guys looking forward to further developments of this. Puts
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#112 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Iam running TMO and RSRDC and installed enviro mod part 1, 4 as last and i have the oil slick and the debris.
But the oil slick look a bit odd when there is heavy seas ![]() ![]() You can check in the sh4/Data folder and open the file zones.cfg whit notepad. Check the entries if it says like this: example: NCargoFuel] , , , , , CargoType=Custom Crash Depth 7.2 Effect1=#Catastrofic_explosion, 75 Effect2=#Fire_big, 50 Effect3=#Oil_trace, 100 ;Effect4=#dc_bubbles, 20 ;Effect5=#Oil_trace, 20 If you se thos semi colon " ; " before any effects you can remove them and hope that solve the problem. A semi colon means that the game will ignore the effect.
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#113 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Will this mod work with FOTRS, and if so I presume i add it last?
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#114 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
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one more question ;P
default torpedo wake looks like <censored> ![]() is it possible to import good PE4 torpedo wake to RE? :P |
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#115 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
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![]() RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
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#116 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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Soundman,
You hit the nail on the head! Sound advise may man! I agree the Vigilante was an awesome aircraft and that it was carrier based made it even more so.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#117 |
Mate
![]() Join Date: Sep 2008
Posts: 55
Downloads: 10
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Hi, im using operation monsun, and the submarine roll doesnt seem to work with the uboats, its fine with the fleet boats any files i should adjust?
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Running silent,running deep,we are your final prayer Warriors in secret sleep,a merchantman's nightmare A silent death lies waiting, for all of you below Running silent,running deep,sink into your silent sleep |
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#118 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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I assume you mean that you want more pitch and roll. For that you need to change the values for your self. You need a nifty little program called S3D Editor. http://www.subsim.com/radioroom/showthread.php?t=119571 Download and install the program. Start the program and select to open a file. Locate where you have Silenthunter4/Data/Submarine/Nss_gato and open the file Nss_Gato.sim file. (You can do this for any sub in the Submarine directory. Its the .sim file you sould aim for) When the file is loaded into the editor you will se some nodes like: 2:Cmdr_AiHumanSub 4 ![]() Go to. 10:unit_submarine and click the little arrow and you will se 11:unit_submarine poping up ( click on this name) and you will get some "info" to the right that is called property tree. Click the arrow there and navigate down to obj_hydro. The full path i the property tree are: Unit_submarine/ Unit_ship/Obj_hydro. There you should se a value called gc_height=2.50 ( or whatever it could be for value) That value means Gravity center height and if you increase that value abit you raise the gravity center of the submarine and it will roll more. Clcik the value and type in the new value in the bottom box and dont forget to save the file so it will take effect. Start the game and get ready to puke as you get seasick ![]() Note. Dont raise the value to much. Increase it max in steps of 0.2. If you get to high value the submarine will flip and turn upside down. Even if the sub goes nice on the surface it can flip upside down when you dive. So test and do small changes untill you find something you are satisfied whit. There are other values that also affect the pitch and roll but this is the most easiest value to change for an high effect. I have upped my Gato value to 3.52 and that is enough for me to get seasick from ![]() Vikinger.
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#119 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
Uploads: 0
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#120 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 25
Uploads: 0
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Thanks for yet more hard work that you keep doing, to increase our continued enjoyment of SH 4. It really is much appreciated
![]() I must dash and get it installed forthwith, so that I can marvel at the result of your labour. ![]() ![]() ![]() ![]() Aye, Aye, John ![]() |
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