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12-28-08, 05:39 PM | #196 |
Stowaway
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All the files needed in those areas are in the optional mods folder already.
Enable the optional mods with JSGME then Commander does not need those files. The flotilla is the Med skins for Aircraft The U-boat is the playerVIIC/41 If We find this is a problem, I can always redo things. Last edited by Madox58; 12-28-08 at 05:40 PM. |
12-28-08, 05:39 PM | #197 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
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12-28-08, 05:46 PM | #198 |
Navy Seal
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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And now I've just reinstalled SH3 and am taking my Type II out for a rip in '39.
Congrats and thanks for all your hard work, guys and gals.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by mookiemookie; 12-28-08 at 05:46 PM. |
12-28-08, 06:37 PM | #199 | ||
Navy Seal
Join Date: Apr 2005
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Quote:
Move the skins mod to "\SH3 Commander\Flotilla\907\" and the VIIC/41 U-boat mod to "\SH3 Commander\U-boat\VIIC41". Just from the data folder on (ie "\SH3 Commander\Flotilla\907\data\etc"). Then you can simply forget about the mods and let SH3Cmdr worry about when to apply them - if you have the tools, you might as well get the best out of them. Last edited by JScones; 12-28-08 at 06:38 PM. |
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12-28-08, 06:58 PM | #200 |
Admiral
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Hello GWX3-Team,
first: Thank you for your great job and the time you spent for it. currently I try to adapt racerboys exhaust smoke mods to GWX3. because of that I had to analyse with S3D, which changes you applied to the .val files of the submarines. during my analysis I found one oddity in NSS_Uboat9c.val: 37: FastParticleGenerator BitmapParticles[0] Creation/Rate = 2,522337E-42 For other Submarines, this value is set to 300 or 1000 or similar.... Did that happen by intention or accidently? greetings, h.sie Last edited by h.sie; 12-28-08 at 06:59 PM. |
12-28-08, 07:17 PM | #201 |
Watch
Join Date: Mar 2006
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I thought the polygon problem had been solved with this latest ver of GWX. Do I need to install OLC`s mod?
Last edited by Bat; 12-28-08 at 07:21 PM. |
12-28-08, 07:28 PM | #202 |
Sailor man
Join Date: Aug 2007
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GWX 3.0
Way to go lads. Looks like the real stuff. Been over 30 years since I've been on the rollin' seas and you make it look invitin' again. Fantastic job!
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12-28-08, 08:35 PM | #203 | |
Maverick Modder
Join Date: Aug 2007
Location: England
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Quote:
Only one modder has ever claimed to have fixed the ship wake glitch, and when I tested that fix it didn't work for me... so there's no fix AFAIK.
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12-28-08, 09:25 PM | #204 |
Watch
Join Date: Mar 2006
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Ah ok that makes me feel better. Thanks for your help.
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12-28-08, 09:54 PM | #205 | ||
GWX Project Director
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Quote:
... just below that are the "after" your work screenies.:p |
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12-28-08, 10:11 PM | #206 |
GWX Project Director
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First post updated with single file download / single .EXE.
Special thanks to _SW_Cowboy and Privateeer. JUST ONE FILE to download and install! |
12-29-08, 01:35 AM | #207 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Thanks, guys!
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Alex ® Moses said: "Don't create yourself an idol"... |
12-29-08, 03:36 AM | #208 |
Shore leave
Join Date: Aug 2007
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THANK YOU VERY MUCH, GWX-TEAM! Last edited by rod_oil; 12-29-08 at 03:38 AM. |
12-29-08, 04:36 AM | #209 |
Swabbie
Join Date: Jul 2008
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Gracias Team Gwx
Gracias por el regalo. Sois realmente magníficos. Y..... ahora a ponerse las pilas. ¡¡¡Happy new year!!! y many thanks.
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12-29-08, 04:39 AM | #210 | |
Planesman
Join Date: Apr 2006
Location: Madrid, España
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Quote:
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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