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Old 04-13-24, 09:38 AM   #5911
nionios
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Originally Posted by propbeanie View Post
The Balao is an odd beast if you accept the assignment to one too early. It will make it impossible to dock the boat, and as far as we can tell, in perpetuity... If you can, post your JSGME activated mod list, what boat you had, where you sailed from and the date. Then, what base did you return to with that boat, when your were given the Balao, and the date of that. Did you make any Saves during the patrol? Any prior to docking back at your home port prior to the Balao assignment? I haven't had much time to attempt tests to get an early Balao lately, but I was looking at possibly trying to figure-out a way to correct the files - if the game allows that...

Thanks for your reply.
I use only the main FOTRSU mod. Tulagi was already my home base when I was offered and accepted the Balao on 13 May 1943 and started the new patrol on 5 June.
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Old 04-13-24, 03:21 PM   #5912
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Originally Posted by nionios View Post
Thanks for your reply.
I use only the main FOTRSU mod. Tulagi was already my home base when I was offered and accepted the Balao on 13 May 1943 and started the new patrol on 5 June.
yep, you got bit by the i-accepted-an-upgrade-to-Balao-too-early bug.

lol. you will need to sail around until at least August 1st before you will be able to dock. that's a long time between beers.

you can keep the mission going by stopping at any designated port and "refit" until after 8/1/43 or start a new career or, if you have your saves, go back to mission where you accepted the Balao upgrade and refuse it, then carry on.

either way, have fun with it.

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Old 04-13-24, 04:49 PM   #5913
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lol. you will need to sail around until at least August 1st before you will be able to dock. that's a long time between beers.

It's late August and still can't dock at Tulagi.
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Old 04-14-24, 06:46 AM   #5914
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Originally Posted by KaleunMarco View Post
lol. you will need to sail around until at least August 1st before you will be able to dock. that's a long time between beers.

So do you suggest me to wait for time to pass and test if "End patrol" become available or ,as propbeanie said in previous post, :" It will make it impossible to dock the boat, and as far as we can tell, in perpetuity..."
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Old 04-14-24, 03:00 PM   #5915
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Originally Posted by nionios View Post
So do you suggest me to wait for time to pass and test if "End patrol" become available or ,as propbeanie said in previous post, :" It will make it impossible to dock the boat, and as far as we can tell, in perpetuity..."
i have been thinking about that since you responded with the fact that August 1st has come and gone and Tulagi has still not enabled itself as your home base.

i guess my last two suggestions are your alternatives: start a new career or load a save just prior to your accepting the Balao upgrade and refuse the upgrade.

there is documentation either in the FOTRSU Page 1 post or in the files that are part of the download that suggest that one NOT accept certain upgrades until after certain dates. Gatos, Balaos, and Tenchs are the boats with these date limitations. if i find it i'll post it.
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Old 04-15-24, 08:13 AM   #5916
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i have been thinking about that since you responded with the fact that August 1st has come and gone and Tulagi has still not enabled itself as your home base.

i guess my last two suggestions are your alternatives: start a new career or load a save just prior to your accepting the Balao upgrade and refuse the upgrade.

there is documentation either in the FOTRSU Page 1 post or in the files that are part of the download that suggest that one NOT accept certain upgrades until after certain dates. Gatos, Balaos, and Tenchs are the boats with these date limitations. if i find it i'll post it.

Thanks.
It's 3rd of September and still nothing but I've already loaded a previous save prior to Balao upgrade.
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Old 04-15-24, 08:25 PM   #5917
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Originally Posted by nionios View Post
Thanks.
It's 3rd of September and still nothing but I've already loaded a previous save prior to Balao upgrade.
more than likely, you will offered that Balao upgrade within three missions, which will hopefully occur after August 1, 1943.
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Old 04-15-24, 09:32 PM   #5918
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Quote:
Originally Posted by nionios View Post
Thanks.
It's 3rd of September and still nothing but I've already loaded a previous save prior to Balao upgrade.
Look in the Support \Extra_Info folder of the modded game for "BoatsByMonth.pdf", and that has a spreadsheet from v1.7, which while not 100% accurate, is generally pretty close - except the Balao. At Tulagi (FI), the Balao is there for a portion of August, September, and then goes to Milne Bay in October.

The boat is first available at Mare Island for New Construction in mid-May of 1943, does the trials and then transfers to Brisbane in July of 1943, for a first assignment in August. It will then transfer to Milne Bay in November 1943. The boat does move around a lot... except at Pearl, from September 1943 onward, and Midway from October 1943 onward.

We have a plan for the next version, but have not had time to fully test all of the possible idiosyncrasies. It's a good plan... it just has to be implemented yet...
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Old 04-17-24, 10:40 AM   #5919
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Default Hydrophone not working

Hey guys, I only recently discovered the world of SH4 Mods, and installed this one. And it is awesome indeed.
But I came to a conclusion that my Hydrophone station doesn't work anymore..
Can't figure out why.
It is down to using the SJ radar only and it kinda killing the immersion for me.
Any ideas?

Maybe there's something to do with the Balao bug before August 1st ?
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Old 04-17-24, 12:07 PM   #5920
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Default welcome aboard!

ZZCheetahZZ
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Old 04-17-24, 01:06 PM   #5921
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Originally Posted by ZZCheetahZZ View Post
Hey guys, I only recently discovered the world of SH4 Mods, and installed this one. And it is awesome indeed.
But I came to a conclusion that my Hydrophone station doesn't work anymore..
Can't figure out why.
It is down to using the SJ radar only and it kinda killing the immersion for me.
Any ideas?

Maybe there's something to do with the Balao bug before August 1st ?
you need to share more info, Mr. Cheetah.
when you post a problem such as this you need to include your JSGME game config. Launch JSGME then Tools-Export to-Clipboard. then open a post here and paste it (ctrl+v).
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Old 04-18-24, 12:30 AM   #5922
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Thanks for heads up..
Actually I'm using OvGME for activating mods. So I don't have this tools menu.
But I can post here the correct paths on my system.
C:\Games\Silent Hunter 4 Wolves of the Pacific Gold Edition\MODS

The mod itself in the MODS directory is:
FalloftheRisingSun_Ultimate_v1.8
With all the Data, Extras, MODS and Support and files inside.
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Old 04-18-24, 01:25 AM   #5923
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Icon11 Resolved

I think I found what's wrong.
I was using an older saved campaign...
When I started a new one with the MOD enabled everything works as it should.
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Old 04-25-24, 03:47 PM   #5924
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Default Torpedoes changing on their own

this one has me baffled. we are 11 or 12 missions into a Gar career. it is late 1943.

as we leave on patrol, our torpedo load looks like this:


as soon as we shove off on patrol, tubes 1-4 change loads:


i've been trying to figure out which torpedoes are the stowaways without any luck. i THINK they are German.

the big question is: why the sudden change?

i have already deleted the Save Folders and it made no difference.
then i removed all mods after 410_Strategic_Map_Symbols and it made no difference.
then i started the next mission and saved it, exited, and browsed the save file for ActiveUserPlayerUnits.upc. Tubes 1-4 are still loaded with Mk18's....even though they appear in the game as German T1(G7a).

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU V1.8\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
301_MoreDifficultAI00
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
500 Jimimadrid Sailors for FotRSU
550 Jimimadrid SubManagement
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
999 Flotillas Fix for Argo&Nautilus
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Last edited by KaleunMarco; 04-25-24 at 07:35 PM.
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Old 04-26-24, 06:39 AM   #5925
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Quote:
Originally Posted by ZZCheetahZZ View Post
I think I found what's wrong.
I was using an older saved campaign...
When I started a new one with the MOD enabled everything works as it should.
You definitely have to clear the Save folder data when first using FotRSU, since there are a LOT of calls for ships and planes that are quite different from any other mod.
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