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Old 02-20-19, 05:04 AM   #121
agathosdaimon
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great, i look forward to some naval action!
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Old 03-06-19, 03:19 PM   #122
bracer
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Here's a little update!
Pardon my english and the mumbling. If you have any questions about what I explain, please ask and I will clearify!




Cheers!
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Old 03-06-19, 04:35 PM   #123
agathosdaimon
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thanks for the vid, i will give it a watch as soon as i can
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Old 03-06-19, 07:00 PM   #124
agathosdaimon
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its all looking nice i can say watching the vid now


i cant wait for there to be an enemy to duel with ! - i would like to go up against some of the british ships from the battle of North Cape ultimately


- remind me again will you also make other German ships too some destroyers and cruisers like Hipper and Prinz Eugen maybe?
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Old 03-07-19, 04:08 AM   #125
bracer
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Thanks!


Yes, the cruiser that I sank was actually a Town-class (like Hms Belfast from North Cape).
Maybe it's time to build a KGV-class ship


Yes, the intention is definitly to have German AI ships to work together with.
Ranging from Bismarck-class down to escorting destroyers as well as u-boats and airplanes.
I have a simple code for a Deutschland-class ship following orders, but it needs alot of refining to be reliable.
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Old 03-07-19, 04:50 AM   #126
agathosdaimon
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cool - so when will the next demo be ready?
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Old 03-07-19, 05:16 AM   #127
bracer
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I would really like you to try out this version! So as soon as possible.
Sadly I cannot set a date, but I'm working on it!
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Old 03-07-19, 08:33 AM   #128
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Man this has come a long way, great job bracer!
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Old 03-07-19, 08:35 AM   #129
agathosdaimon
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yes it is looking better and better and i really hope some more patrons can jump on to support you
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Old 03-18-19, 06:39 PM   #130
bracer
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Hey!


I have been working on a fire control computer and finally solved the maths!!
It has been interesting to program a computer inside the gameworld to calculate my own ingame distances and speeds.
The hardest part was to not use too precise vector functions but use a more "mechanical" kind of code too simulate the computer.


Now I got tired of math for this week, so I worked on some estethics instead!
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Old 03-18-19, 06:46 PM   #131
agathosdaimon
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thankyou for this post - that is very intersting- i wish i knew how to program games myself so i could better understand the complexity of what you are describing - how do you even do that?
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Old 03-18-19, 06:48 PM   #132
agathosdaimon
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ship is looking nice - would you be able to put up some more pictures of it from various frontal angles? this might help me with the picture i have been working on slowly in my spare time
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Old 03-19-19, 05:38 AM   #133
bracer
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Hey!


I uploaded a "free roam" demo on patreon instead, so you can check all the angles you need!

Bear in mind, it is still missing plenty of details, textures and objects like boats, light guns, spotlights and cables.
Loading time is still long...
But performance should be excellent!

https://www.patreon.com/battleshipcommand
Use Q and E buttons to fly :-) Hold shift to speed up a little, hold shift + ctrl to speed up more.

I have programmed the computer as a "layer" on top of the game-engine, for many reasons.
First of all, it's easy to make it malfunction incase of damage from enemy shells.
And I can remove some precision, to make it feel mechanical instead of adding random errors.
For example I could use the exact 3d-world XYZ-positions to aim the guns precisly at the plotted spot, but I have instead written all the calculations into a few steps, so I could add in errors in the different steps (for example battle fatigue or damage to some part of the system).
I will demonstrate the system soon enough!
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Last edited by bracer; 03-19-19 at 05:58 AM.
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Old 03-19-19, 07:40 AM   #134
agathosdaimon
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cool demo idea - unfortunately it doesnt work for me - i get the following error at the start - the sound continues, but the game seems to have crashed, i have to go into task manager to close the exe to stop the sound


file not found: 'gnei_rf1.3ds - this is the error message i get at the start
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Old 03-19-19, 10:04 AM   #135
bracer
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Arrgh, I was a bit too fast to compile it. Sorry!

Now it should be fixed. You can download the pack again or just the exe and replace it. The exe is renamed to "BattleshipCommandFreeRoam.exe".


Yes, I thought it would be more helpful to you than screenshots!
Hope it works now!
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