SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-20-19, 05:04 AM | #121 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
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great, i look forward to some naval action!
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03-06-19, 03:19 PM | #122 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
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Here's a little update!
Pardon my english and the mumbling. If you have any questions about what I explain, please ask and I will clearify! Cheers!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
03-06-19, 04:35 PM | #123 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
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thanks for the vid, i will give it a watch as soon as i can
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03-06-19, 07:00 PM | #124 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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its all looking nice i can say watching the vid now
i cant wait for there to be an enemy to duel with ! - i would like to go up against some of the british ships from the battle of North Cape ultimately - remind me again will you also make other German ships too some destroyers and cruisers like Hipper and Prinz Eugen maybe? |
03-07-19, 04:08 AM | #125 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Thanks!
Yes, the cruiser that I sank was actually a Town-class (like Hms Belfast from North Cape). Maybe it's time to build a KGV-class ship Yes, the intention is definitly to have German AI ships to work together with. Ranging from Bismarck-class down to escorting destroyers as well as u-boats and airplanes. I have a simple code for a Deutschland-class ship following orders, but it needs alot of refining to be reliable.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
03-07-19, 04:50 AM | #126 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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cool - so when will the next demo be ready?
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03-07-19, 05:16 AM | #127 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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I would really like you to try out this version! So as soon as possible.
Sadly I cannot set a date, but I'm working on it!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
03-07-19, 08:33 AM | #128 |
Pacific Aces Dev Team
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Man this has come a long way, great job bracer!
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One day I will return to sea ... |
03-07-19, 08:35 AM | #129 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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yes it is looking better and better and i really hope some more patrons can jump on to support you
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03-18-19, 06:39 PM | #130 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
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Hey!
I have been working on a fire control computer and finally solved the maths!! It has been interesting to program a computer inside the gameworld to calculate my own ingame distances and speeds. The hardest part was to not use too precise vector functions but use a more "mechanical" kind of code too simulate the computer. Now I got tired of math for this week, so I worked on some estethics instead!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
03-18-19, 06:46 PM | #131 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
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thankyou for this post - that is very intersting- i wish i knew how to program games myself so i could better understand the complexity of what you are describing - how do you even do that?
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03-18-19, 06:48 PM | #132 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
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ship is looking nice - would you be able to put up some more pictures of it from various frontal angles? this might help me with the picture i have been working on slowly in my spare time
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03-19-19, 05:38 AM | #133 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Hey!
I uploaded a "free roam" demo on patreon instead, so you can check all the angles you need! Bear in mind, it is still missing plenty of details, textures and objects like boats, light guns, spotlights and cables. Loading time is still long... But performance should be excellent! https://www.patreon.com/battleshipcommand Use Q and E buttons to fly :-) Hold shift to speed up a little, hold shift + ctrl to speed up more. I have programmed the computer as a "layer" on top of the game-engine, for many reasons. First of all, it's easy to make it malfunction incase of damage from enemy shells. And I can remove some precision, to make it feel mechanical instead of adding random errors. For example I could use the exact 3d-world XYZ-positions to aim the guns precisly at the plotted spot, but I have instead written all the calculations into a few steps, so I could add in errors in the different steps (for example battle fatigue or damage to some part of the system). I will demonstrate the system soon enough!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! Last edited by bracer; 03-19-19 at 05:58 AM. |
03-19-19, 07:40 AM | #134 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
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cool demo idea - unfortunately it doesnt work for me - i get the following error at the start - the sound continues, but the game seems to have crashed, i have to go into task manager to close the exe to stop the sound
file not found: 'gnei_rf1.3ds - this is the error message i get at the start |
03-19-19, 10:04 AM | #135 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 773
Downloads: 19
Uploads: 0
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Arrgh, I was a bit too fast to compile it. Sorry!
Now it should be fixed. You can download the pack again or just the exe and replace it. The exe is renamed to "BattleshipCommandFreeRoam.exe". Yes, I thought it would be more helpful to you than screenshots! Hope it works now!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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