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06-15-17, 09:12 AM | #1 |
Sea Lord
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This will be my new favorite thread
Great work everyone! If I can help, just ask! |
06-15-17, 05:37 PM | #2 |
Stowaway
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06-15-17, 11:09 PM | #3 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
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Quote:
https://www.kilroytrip.fr/detail.asp...bs-portfolio-4 https://de.m.wikipedia.org/wiki/Date...Bootbunker.jpg https://www.uboat-bases.com/fr/brest/plan.html
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 06-15-17 at 11:27 PM. |
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06-16-17, 11:06 AM | #4 | |
Stowaway
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06-17-17, 04:07 AM | #5 |
Stowaway
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OK. I've tried to model the main dock. What I've done :
a) imported a basic rectangle from harbour_kit.dat b) de-triangulated it c) selected both edges (top and bottom) to cut them into several parts d) moved the new vertices to the correct place e) connected each vertices (top and bottom) f) triangulated again And how it looks like : But now, when I try to import the model into S3D, an error message says : "One or more vertices is not mapped to a texture coordinate." Last edited by Kendras; 06-17-17 at 06:53 AM. |
06-17-17, 07:24 AM | #6 |
Stowaway
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Teasing view with Bismarck in the large dock, Hipper at anchor, and a type IXC u-boat sailing outwards.
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06-17-17, 05:47 PM | #7 |
Stowaway
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Progress ...
Now these models have to be textured. And then the harbour devices have to be added on them. Requesting permission to use LSH harbours stuff (trains, vehicles, buildings, etc.) ! Also have some difficulties in modelling the U-bunker. Last edited by Kendras; 06-17-17 at 07:25 PM. |
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