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09-10-16, 06:12 AM | #286 | |
Admiral
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Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 Last edited by VonDos; 09-10-16 at 07:51 AM. |
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09-10-16, 05:35 PM | #287 |
Navy Seal
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Your model looks amazing VonDos, but with you we got to be used to this level quality...
I have just some minor remarks if you dont mind: - it might be just a light effect, but the prow section looks more streamlined in the big picture I have posted a few days ago than it is in your model (look at the shadow extending on the hull more or less from the bow to where the superstructure starts). - also, in your model the bulwark seems more bended upwards (going from midship to the bow) than it looks in the picture, where it is almost straight. But this might be due a different perspective. - unlike your model, ships foremast features a single fore boom, extending horizontally all the way to the prow. - unlike your model, there are no vents in "central posotion" that I can see in the picture, but just four couples of port-starboard vents. - the two rearmost couples of vents are closer together in the picture than they are in your model. - the lifeboats should be hung higher than they are now, i.e. their tops should be in line with the top of the superstructure, but I am probably nitpicking here :-P - the covered decks in the stern section need some reworking too. - you should paint more windows on the superstructure (you can try and overlay windows from the hi-res picture to your texture to recreate exactly the same pattern), and many more hatches on the hull. - most historical pictures and illustrations display funnel stacks painted with a much more brilliant shade of red than your current texture. That's all the (positive) criticism that I can think of at the moment. As for the rest, if not identical to the real thing, your model comes very close to it Last edited by gap; 09-11-16 at 04:40 AM. |
09-12-16, 01:50 PM | #288 | ||
Admiral
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TO DO list: Quote:
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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09-12-16, 02:46 PM | #289 |
Admiral
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ps for finish today, i've added small details:
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-13-16, 06:52 PM | #290 |
Village Idiot
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You can add windows by making a 3d object and just UV-ing it.
Then attach it to where ever you want. Take a look at the Munsall2 in GWX and export the Main tower model. The windows are separate 3D objects. It made it so much easier to place them. |
09-14-16, 01:36 PM | #291 |
Admiral
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"Munsall2"
Ok, Bernard style. What is Munsall2 in my GWX installation?
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09-14-16, 03:39 PM | #292 |
Village Idiot
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09-15-16, 01:35 PM | #293 |
Admiral
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Got it!
Thanks!
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
09-17-16, 04:14 PM | #294 | |||||||||
Navy Seal
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Again, it depends on your 3D program, but I would pick all the vertices on the top edge of the bulwark from where it starts raising to the prow, and flatten their y coordinate to the height of the lowest vertex, and then I would raise them again by a smaller amount so to create a smooth and flatter curve. Some programs let you to do "magnet" vertex displacement: you select a vertex or a group of vertices that you want to displace, and one or more vertices which represent the outer border of the area affected by the displacent. Then you can move the primary selection at your wish, and the vertices comprised between it and the secondary selection are displaced proportionally so to obtain a smooth curve. Easier done than said. On a minor note, the original bulwark is continuous from bow to stern, but not so in your model, where it features a short gap near the bow, more or less near the fore-mast. This one should be an esy tweak Quote:
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On a side note: I would make the windows much darker. the way they are now, they look as if they were covered by mirror glasses Quote:
Amazing. I like especially the two horns Last edited by gap; 09-18-16 at 11:45 AM. |
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09-24-16, 07:08 PM | #295 |
Admiral
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After a needed stop for change my home, i'm back to pc;
this is a first attempt, maybe lateral (darker) windows looks a little small, but i'm working on them.. Also, i've replaced anchors position, added a lot of hatches, not finished yet: Best regards, Vd
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09-28-16, 06:42 PM | #296 |
Admiral
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Small works today.. best regards, Vd
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09-29-16, 06:47 PM | #297 |
Navy Seal
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Hi VonDos,
I hope all went well with your home moving The new windows in your model look exactly as the ones on the real ship now, and even the reworked rear section looks much better. Talking about it, I have still some remarks though. I am marking them on the big picture I linked in this thread a few weeks ago, and I will post them here as soon as possible |
09-30-16, 05:10 PM | #298 |
Navy Seal
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Here are my comments/notes. I hope you dont mind me posting them here
1. Note the angle formed by the rear mast with the beginning of the quarterdecks. 2. Also note the complicated arrangement of bulwarks and railings. 3. Those portions are occuped by superstructure surrounded by a sort of short promenade decks. 4. The beams holding the three upper decks are equally spaced. From their number you can deduct decks' relative sizes. 5. Possibly, those are the ladders connecting the three upper decks. From their position, it seems that the top profile after of those decks might have been flat, or much lesser bended than it currently is in your model. 6. Flagstaff. 7. Air vents (?), much smaller than the ones encircling the funnels. |
10-01-16, 09:19 AM | #299 |
Village Idiot
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10-01-16, 12:41 PM | #300 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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Excellent angle, and good scale model Jeff, though it doesnt look totally identical to the ship in the picture I have posted yesterday. Different refits maybe?
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koninklijke marine, kriegs marine, regia marina, royal hellenic navy, royalnavy |
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