SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-26-16, 01:44 AM | #1 |
Weps
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Original post revoked by Nsomnia.
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads Last edited by nsomnia; 08-26-16 at 08:23 AM. |
08-29-16, 02:19 PM | #2 |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
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Looking for next dev update...
Not yet kamaraden, not yet?
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08-29-16, 03:36 PM | #3 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
08-31-16, 06:11 AM | #4 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
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Single player ideas
Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start. The game should save on the captain's PC so an ongoing mission is possible. There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup. If the captain gets disconnected, game is saved on Exec machine. A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening. The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects. |
09-18-16, 09:41 AM | #5 |
Born to Run Silent
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Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Artwork |
09-18-16, 09:47 AM | #6 |
Chief of the Boat
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Onward and upward
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
09-19-16, 02:39 AM | #7 |
Ace of the deep .
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again . |
09-19-16, 05:07 PM | #8 |
Sailor man
Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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09-23-16, 10:27 PM | #9 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
10-06-16, 07:30 AM | #10 |
Swabbie
Join Date: Jul 2016
Posts: 8
Downloads: 0
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10-06-16, 10:05 AM | #11 |
Born to Run Silent
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Yep, and you can PM them here. But they are very busy, so direct your questions here.
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SUBSIM - 26 Years on the Web |
10-12-16, 10:58 AM | #12 |
Sailor man
Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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Dying for an update over here....
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10-14-16, 03:06 PM | #13 |
Born to Run Silent
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We should have something coming up later today.
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SUBSIM - 26 Years on the Web |
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hms marulken, subsim, u-boat, usurpator, wolfpack |
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