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08-23-16, 08:13 AM | #1501 | |
CTD - it's not just a job
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So my feelings of there being just a 'wee pinch too many' ASW groups beyond the perimeter of a harbor are not off-base? - I'm trying to figure out where the excess is coming from, and why I'm not encountering very many merchants comparatively. I haven't had a chance to try without the AI 1-5 settings yet, because I thought I'd see what kind of mission I got when I got to Area 6, so max-peck's changes could be documented by my first try... not to be, I just came from getting sunk by another ASW group, with 2 dd, 2 de and 3 or 4 patrol craft... Too many to count. I was surrounded before I knew what I'd encountered. Almost like I'd wandered in between 2 or 3 ASW groups... Either that, or it was the leading edge of a HUGE invasion fleet enroute to Rabaul, but I didn't stay alive long enough to see it... - btw, the weather seems to have been stuck on a medium fog, visibility at about 1500-1800 yards, which is how I got caught. For some reason, no sonar contacts until they were practically on top of me, almost like everyone was sitting around waiting on me to wander into their alley... I gotta run to the hardware store and won't be able to do much of anything until I take a break from "work" in about an hour or so... Last edited by propbeanie; 08-23-16 at 08:18 AM. Reason: Added the Capn's quote - turned the page... |
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08-23-16, 08:51 AM | #1502 |
CTD - it's not just a job
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Say, I have another question about AI (very "artificial")... during my last encounter, I did manage to get off all 10 tubes to various points on the compass as I dove, and managed like 6 out of 10 hits - couldn't hardly miss at such close range. Definitely too close of a range, and I had four of 6 as "duds", but that's to be expected being in so close. However, if I'm a DD skipper, and I've got two fish that have punched holes in my side, I don't think I'd hang around and participate in the "hunt", especially with quite so much relish and vigor, worrying that I might accidentally detonate the explosive devices in the hull below the water line. I know the one DD had two of them in him, and least one on the others had one too, just don't know if it was a DD or a DE. One of the others had one in it, but it went down anyway because of a detonation in his mid-ship section... I have no idea how many, if any, others went with me, since I 'died' too quickly... - but I do know that the one with two duds stuck in his side participated in the depth charging, 'cause I watched his sonar trail from the chart screen. Didn't seem to be any worry in the world for him... Looked like a wagon wheel on top of me. - but only for about 15-20 minutes... my how time flies when you're having fun
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08-23-16, 10:40 AM | #1503 | |
Sink'em All
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That's my intention. I want to use a Sub Tender in a few of my missions.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 10:44 AM | #1504 | |
Sink'em All
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That's the missing part. I'll have to play with it tonight and see if I can effect a change that will work. The sub tender is still named AS Sub Tender in all three of the cfg files. Thanks for the tips, Capn.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 08-23-16 at 12:43 PM. |
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08-23-16, 10:48 AM | #1505 | |
Sink'em All
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Quote:
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 10:54 AM | #1506 | |
Sink'em All
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I think the thing we have to remember is SH4 is a simulation and not real life. No Japanese DD with two torpedoes in it will do anything but sink in real life. In SH4 they keep coming after you because that's what they're programed to do. Just like that Aussie freighter in the screenshots I posted earlier. It was traveling backwards and firing at the two Japanese merchants, that wouldn't be happing in real life. SH4 is a game, sometimes I forget that.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 08-23-16 at 11:19 AM. |
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08-23-16, 10:59 AM | #1507 |
Lucky Jack
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Good stuff guys. Looking forward to playing the game with a fresh twist!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
08-23-16, 11:41 AM | #1508 |
Navy Seal
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Good to see you AVG! We could set you up as a Beta tester......victim......subject to mod abuse! Would you like to give it a go?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-23-16, 12:53 PM | #1509 |
CTD - it's not just a job
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It is a "blast" man - literally...
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08-23-16, 02:31 PM | #1510 |
Navy Seal
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Well I have a MAJOR complaint. The sonar is so predominate over the radar that I'm 7 miles away from a line of BBs and all I can get are sonar spikes and darned sonar reports. I can't get a radar pip. I can't plot positions. I can't time distances. I get a flash of radar for less than half a second every couple of minutes or so.
There's no doubt that at this range on BBs I should get solid reliable returns. I was getting sonar reports at 15 miles while running on the surface at 10 knots! The balance between sensors is all crazy and it absolutely ruins gameplay. If you have radar you should be able to see the enemy, plot their positions, plot distances over three minutes......none of this is remotely possible. Color me very unhappy. It would make me quit playing a mod.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-23-16, 03:22 PM | #1511 | |
Sink'em All
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Quote:
TMO always seemed to have a good balance between the radar and sonar detection distances, is it possible to incorporate those into FOTRSU?
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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08-23-16, 03:37 PM | #1512 |
Lucky Jack
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I appreciate the offer but have a lot on my plate. When winter starts to set in I will have time for SH4.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
08-23-16, 03:48 PM | #1513 | |
I break things
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Quote:
No MOD soup was involved with this beached vessel, and yes I went full circle around the harbour and it was just sitting there in the field having a picnic... I not been able to replicate it since those first issues - could be a spawning issue perhaps? During these encounters I noticed that the Big Old Tanker that normally passes my berth area was nowhere in sight. Regards, s7rikeback.
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08-23-16, 04:09 PM | #1514 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Quote:
That is the question At the moment our version of FOTRSU is built upon TMO 1.7 Which personally I think is before Ducimus hit the 'sweet spot' between the radar and sonar detection distances But that is just my own personal preference I have also played TMO 2.0 And TMO 2.5 Personally I am happy with TMO 2.5 sensor values BUT - I am quite happy to admit this is probably because I have played 2.5 so long that I have gotten used to it. Another player may not like the 2.5 sensor values
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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08-23-16, 04:19 PM | #1515 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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TLDR
FOTRS is based on a version of TMO (1.7) before Ducimus figured out the sensors in relation to the environment We should expect anomalies like this - unless they can be fixed
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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