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Old 07-26-16, 10:13 AM   #1
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
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Yeap, no open world.
To avoid boring time of "patrol time" for non-captain players the campaign is planned as set of scenarios. Each scenario will be randomly generated mission based at scenario conditions (available weapons, escort efficiency, wolfpack activity, "surprises" like Q-boats or HK groups).

It looks not so good in first view, but randomly generated missions have sense here (generally at Silent Hunter you met the contact and engine randomly decides what kind of ship / convoy it was). Not sure what happened if "captain" decides to avoid targets / escape mission.
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Proposed missions:
All the best scenarios were described by Neal.
Hope the night surface attack will be more easy / safe / usefull than submerged attack how it is at Silent Hunter series...
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Last edited by PL_Andrev; 07-26-16 at 12:15 PM.
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Old 07-26-16, 02:09 PM   #2
tonyj
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Join Date: Feb 2003
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For open world could you not set a course, real life players go about their real daily routine, with automated crew picking up hydrophone/radar/radio contacts and then notify all real players via email/sms when contact made. The boat then shadows automatically from safe distance, players agree to come online at certain time to take over controls and then treat as normal scenario. Would be pretty exciting to know your boat is traveling in real time and not knowing what/when you would encounter the enemy. Also you can retreat and back into automated mode. Something like that anyway.
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