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12-04-13, 01:07 PM | #1 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 82
Uploads: 0
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Mod enabling in SH3
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?
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12-04-13, 01:16 PM | #2 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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12-04-13, 01:33 PM | #3 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 82
Uploads: 0
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12-04-13, 01:48 PM | #4 |
Eternal Patrol
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With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.
SH3 questions are better asked in the SH3 forums. This forum is for SH5.
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“Never do anything you can't take back.” —Rocky Russo |
12-04-13, 02:17 PM | #5 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
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JSGME help links and common error solutions |
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12-05-13, 12:08 PM | #6 |
Sparky
Join Date: Nov 2013
Posts: 151
Downloads: 82
Uploads: 0
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OK, thanks.
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12-28-13, 12:42 PM | #7 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Followup note on other residual data stated at post #6. I found **.pj files days later leftover from Open Horizons in the data\Campaigns\CampaignProjects folder after I disabled ALL mods. Files and folders have been checked over and over as stock to eliminate a cause for CTDs. @%^&^$$ that power outage!!!
Who knows now, if JSGME or menu.txt errors from CTD Scenario 6 in the [TEC] Silent CTD Hunter thread was causing my CTDs?? Current mod list post #3 of the [TEC] Silent CTD Hunter thread. Presently still testing large modlist compatibility from causing silentotto CTDs after new version of Open Horizons.
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JSGME help links and common error solutions Last edited by Mikemike47; 12-28-13 at 01:11 PM. |
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