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11-21-11, 07:06 PM | #1 |
Seaman
Join Date: May 2008
Posts: 39
Downloads: 43
Uploads: 0
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Hi
Does this snorchel work? Is it possible to recharge batteries at snorchel depth? Do I need TDW mod? Thanks in advance. |
11-21-11, 07:17 PM | #2 |
The Old Man
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Yes, it worked with the exception of getting fresh air to remove Co2.
To Purge Co2 will require HEX Edit of SH5.exe file. I do have serveral Snorkle updates to post soon. - Fixed Snorkle Wake. - Fixed Snorkle Splash. - Fixed Snorkle Exhaust Smoke (Snorkle smoke starts only when Snorkle is fully raised and Decks Awash or deeper down to 15m.) - Added Snorkle Plumbing that runs along Conning Tower from Snorkle to Aft Conning Tower. - Added Snorkle Brace above Snorkle Plumbing. Still need to do some location adjustments of the Snorkle Model. TheBeast Last edited by TheBeast; 11-22-11 at 02:11 PM. |
11-22-11, 06:29 AM | #3 |
Bosun
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Hi TheBeast!
I don't knew this... Thanks the info. I have two another question too. 1. The FuMB-1 Metox, wood cross radar warning, I how to use? This is automatic? or need, that I turn on? I equipped it, but the I not able turn on the radar station, and I not see a radar sensor at the Sub Sytem panel. (I'm in february of 1940). 2. What is the difference the sonar decoys (they names: Bold2 and Bold3) ? (The Bold4 decoys is ok, they has different parameters.) Big thanks! Best Regards! |
11-22-11, 07:07 AM | #4 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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10.5 guns...
Hi TheBeast
Could you tell me, to besure... I found this menu.txt but I can`t find out value 6936&6937 Just tried to find out this values in menu.txt by: Find (paste 6936 - no results) Now I know why: No results Sorry 6936=10.5 cm Deck Gun 6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red> But I found this value and commands line: 6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green> Is it means... I should just add yours commands below this line? And this should looks like this now: 6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green> 6936=10.5 cm Deck Gun 6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red> And type this before activation or after? Before, am I right? Sorry for these noobish question but you know - I hope Best regards, Kurtz |
11-22-11, 12:36 PM | #5 | ||
The Old Man
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Quote:
If you read the description for each Sonar Decoy you will find that the difference is the time each decoy lasts before expiring. Quote:
Add the change before game activision. This is the Mouse Over Tool Tip displayed for when you mouse over the 10.5 cm Deck Gun. Last edited by TheBeast; 11-22-11 at 02:11 PM. |
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11-22-11, 01:40 PM | #6 |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Thank you Matey
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11-22-11, 01:47 PM | #7 |
Bosun
Join Date: Oct 2011
Location: Budapest, Hungary
Posts: 61
Downloads: 76
Uploads: 0
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Many thanks!
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12-18-11, 05:55 AM | #8 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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do u think u or TDW will be able to solve this problem with CO2 when u are travell at snorkel depth?... this will really increase the realism... if not snorkel will be just for eye candy
Quote:
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12-18-11, 06:42 AM | #9 | |
The Old Man
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Quote:
Hopefully, TDW wiil get some time to dig into this. |
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12-18-11, 11:01 AM | #10 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I cant for the life of me find the thread/page but, I think Sober suggested doing CO2 ventilation through a crew member special ability.
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12-21-11, 10:08 AM | #11 |
Bilge Rat
Join Date: Jun 2008
Posts: 1
Downloads: 80
Uploads: 0
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[REL]Equipmen Upgrades Fix by TheBeast
THX man !
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12-21-11, 10:34 AM | #12 |
The Old Man
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Welcome to SubSim.com!
You're Welcome! Stay tuned for Equipment Ugrade Fixes v1.4 Patch 1 soon. Cheers! TheBeast! |
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