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Old 11-21-11, 07:06 PM   #1
Empty B
Seaman
 
Join Date: May 2008
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Hi
Does this snorchel work?
Is it possible to recharge batteries at snorchel depth?
Do I need TDW mod?

Thanks in advance.
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Old 11-21-11, 07:17 PM   #2
TheBeast
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Yes, it worked with the exception of getting fresh air to remove Co2.
To Purge Co2 will require HEX Edit of SH5.exe file.

I do have serveral Snorkle updates to post soon.
- Fixed Snorkle Wake.
- Fixed Snorkle Splash.
- Fixed Snorkle Exhaust Smoke (Snorkle smoke starts only when Snorkle is fully raised and Decks Awash or deeper down to 15m.)
- Added Snorkle Plumbing that runs along Conning Tower from Snorkle to Aft Conning Tower.
- Added Snorkle Brace above Snorkle Plumbing.

Still need to do some location adjustments of the Snorkle Model.


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Quote:
Originally Posted by Empty B View Post
Hi
Does this snorchel work?
Is it possible to recharge batteries at snorchel depth?
Do I need TDW mod?

Thanks in advance.
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Last edited by TheBeast; 11-22-11 at 02:11 PM.
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Old 11-22-11, 06:29 AM   #3
Zs4zet
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Hi TheBeast!

I don't knew this... Thanks the info.
I have two another question too.
1. The FuMB-1 Metox, wood cross radar warning, I how to use? This is automatic? or need, that I turn on? I equipped it, but the I not able turn on the radar station, and I not see a radar sensor at the Sub Sytem panel. (I'm in february of 1940).
2. What is the difference the sonar decoys (they names: Bold2 and Bold3) ? (The Bold4 decoys is ok, they has different parameters.)

Big thanks!
Best Regards!
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Old 11-22-11, 07:07 AM   #4
col_Kurtz
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Default 10.5 guns...

Hi TheBeast

Could you tell me, to besure... I found this menu.txt but I can`t find out value 6936&6937
Just tried to find out this values in menu.txt by: Find (paste 6936 - no results) Now I know why: No results Sorry
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>

But I found this value and commands line:
6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>
Is it means... I should just add yours commands below this line?
And this should looks like this now:

6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>


And type this before activation or after? Before, am I right? Sorry for these noobish question but you know - I hope

Best regards,
Kurtz
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Old 11-22-11, 12:36 PM   #5
TheBeast
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Quote:
Originally Posted by Zs4zet View Post
Hi TheBeast!

I don't knew this... Thanks the info.
I have two another question too.
1. The FuMB-1 Metox, wood cross radar warning, I how to use? This is automatic? or need, that I turn on? I equipped it, but the I not able turn on the radar station, and I not see a radar sensor at the Sub Sytem panel. (I'm in february of 1940).
2. What is the difference the sonar decoys (they names: Bold2 and Bold3) ? (The Bold4 decoys is ok, they has different parameters.)

Big thanks!
Best Regards!
The Radar Warning Receivers run automatically. There is no UI for these devices.
If you read the description for each Sonar Decoy you will find that the difference is the time each decoy lasts before expiring.

Quote:
Originally Posted by col_Kurtz View Post
Hi TheBeast

Could you tell me, to besure... I found this menu.txt but I can`t find out value 6936 & 6937
Just tried to find out this values in menu.txt by: Find (paste 6936 - no results) Now I know why: No results Sorry
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>

But I found this value and commands line:
6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>
Is it means... I should just add yours commands below this line?
And this should looks like this now:

6935=<b>Hatch door (Diesel Engines Room ***8211; Torpedo Room AFT)</b>|Grants access to the Electric engines and the AFT Torpedo Room.|<green>Left click to open/close this hatch door</green>
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>

And type this before activation or after? Before, am I right? Sorry for these noobish question but you know - I hope

Best regards,
Kurtz
Yes, Correct!
Add the change before game activision.
This is the Mouse Over Tool Tip displayed for when you mouse over the 10.5 cm Deck Gun.
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Last edited by TheBeast; 11-22-11 at 02:11 PM.
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Old 11-22-11, 01:40 PM   #6
col_Kurtz
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Default

Thank you Matey
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Old 11-22-11, 01:47 PM   #7
Zs4zet
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Many thanks!
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Old 12-18-11, 05:55 AM   #8
stoianm
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do u think u or TDW will be able to solve this problem with CO2 when u are travell at snorkel depth?... this will really increase the realism... if not snorkel will be just for eye candy
Quote:
Originally Posted by TheBeast View Post
Yes, it worked with the exception of getting fresh air to remove Co2.
To Purge Co2 will require HEX Edit of SH5.exe file.

I do have serveral Snorkle updates to post soon.
- Fixed Snorkle Wake.
- Fixed Snorkle Splash.
- Fixed Snorkle Exhaust Smoke (Snorkle smoke starts only when Snorkle is fully raised and Decks Awash or deeper down to 15m.)
- Added Snorkle Plumbing that runs along Conning Tower from Snorkle to Aft Conning Tower.
- Added Snorkle Brace above Snorkle Plumbing.

Still need to do some location adjustments of the Snorkle Model.


TheBeast
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Old 12-18-11, 06:42 AM   #9
TheBeast
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Quote:
Originally Posted by stoianm View Post
do u think u or TDW will be able to solve this problem with CO2 when u are travell at snorkel depth?... this will really increase the realism... if not snorkel will be just for eye candy
I talked with a few people about the Co2 ventilation but I was not able to to find anything to resolve that issue.

Hopefully, TDW wiil get some time to dig into this.
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Old 12-18-11, 11:01 AM   #10
mobucks
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I cant for the life of me find the thread/page but, I think Sober suggested doing CO2 ventilation through a crew member special ability.
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Old 12-21-11, 10:08 AM   #11
ManiekSilent
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Default [REL]Equipmen Upgrades Fix by TheBeast

THX man !
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Old 12-21-11, 10:34 AM   #12
TheBeast
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Quote:
Originally Posted by ManiekSilent View Post
THX man !
Welcome to SubSim.com!
You're Welcome!

Stay tuned for Equipment Ugrade Fixes v1.4 Patch 1 soon.

Cheers!
TheBeast!
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