SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 | 156 | 20.74% | |
Version 2 | 79 | 10.51% | |
Version 3 | 29 | 3.86% | |
Version 4 | 77 | 10.24% | |
All of them | 489 | 65.03% | |
Multiple Choice Poll. Voters: 752. You may not vote on this poll |
|
Thread Tools | Display Modes |
12-12-08, 08:47 PM | #61 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
sadly, I think the ai is too dumb.lol
__________________
Task Force industries "Taking control of the world, one mind at a time" |
12-13-08, 02:17 PM | #62 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
afaik there have been a few attempts to let ai fire torpedoes, but all failed (so far). I've tried it myself too, but either the torpedoes always headed north or they detonated after a few 100 meters...
|
12-13-08, 02:29 PM | #63 |
Swabbie
Join Date: Dec 2008
Location: Virginia Tech
Posts: 8
Downloads: 0
Uploads: 0
|
I'm getting errors with the Pocket Battleship and the Scharnhorst and Bismarck mods. The texture of the ship is all black, except for the weapons and searchlights and crew, etc. The deck of the ship also is displayed but that is only part. Anyone have any possible fixes?
Thanks, Alex |
12-13-08, 02:44 PM | #64 | |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
Quote:
If a ship is black it usually means SH4 was unable to successfully load the ships textures for whatever reason. Try to reinstall the ships and see if that has fixed the problems. |
|
12-13-08, 02:54 PM | #65 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Quote:
|
|
12-13-08, 02:57 PM | #66 |
Swabbie
Join Date: Dec 2008
Location: Virginia Tech
Posts: 8
Downloads: 0
Uploads: 0
|
Ah, okay. I thought that you were making new ones and importing some pre-existing ones. Thanks for the help anyway.
|
12-13-08, 05:04 PM | #67 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Quote:
|
|
12-13-08, 05:55 PM | #68 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
|
Tell me Ivank,you said in one post not very far that there will be future Carriers.Can we assume that some day we are going to be able to take command of a Yorktown class,Lex,Ilustrious,Essex,.......and manage around 50 or 60 aircrafts onboard?
And what about newer classes like can be Midway,Forrestal,Kitty Hawk,Nimitz and Gerald Ford? The challenge can be incredible |
12-13-08, 08:11 PM | #69 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Quote:
|
|
12-18-08, 03:06 PM | #70 |
Sea Lord
Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
Just showing the progress made..
I edited the textures/lightmaps and added a working telegraph. The textures / lightmaps could still be a little better, but it's improved much since my last post |
12-19-08, 12:38 AM | #71 |
Planesman
Join Date: Mar 2007
Posts: 197
Downloads: 22
Uploads: 0
|
Wonder how the Devs of Battlestations Midway and Battlestations Pacific are doing...looking at this. I think you guys can give them a run for their money.
Rock on guys! |
12-19-08, 01:04 AM | #72 | |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
Quote:
|
|
12-23-08, 12:13 PM | #73 |
The Old Man
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
UPDATE
I just finished multiple patrols with some ships that are 90% done(missing Tomhugill's damage model), I have posted the results and some conclusions:
USS Baltimore: P1) Left Pearl Harbour for Luzon, running low on fuel expecting refit in Manila. Manila no longer base, instead of just stopping mid-ocean, I headed for China(ran out of fuel, mid-ocean anyway lol) P2) Left Pearl for Luzon, ran low on fuel again, Manila no longer base, went after Task force thinking it was a convoy(no glasses=death), got the **** kicked out of me, beached my-self, hacked up by shore batteries. USS John C Butler: P1) Left Brisbane, for patrol area, turned around due to fuel, got home USS Fulton: P1) 1st ship not to run low on fuel before getting to patrol area, sunk by 3 DD, 1 CL off Japan. Conclusions: Need more re-supply bases in Pacific! Next up: Tribal Class Fiji Class Dido Class New Mexico Class Colorado Class |
12-23-08, 01:02 PM | #74 |
中国水兵
Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
|
And why dont you create several tankers or resuply ships that can be called via an interface or just heading combat units to them ?
The replenishment in open sea would be a quite good aspect of all these task forces within this mods. |
12-23-08, 01:19 PM | #75 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
Darkfish, I have read many threads about trying to make AI shoot fish, but have yet to see anyone actually explain in detail what they did. It's always hush hush BS.
Do tell. I've tried a few times, and sort of blogged it in the sh4 mods forum. I tried placing air-dropped fish on boats. I made a "plane" that pointed at a ship model, even. I'd be interested in seeing the tack others have taken in the hopes some lateral thinking might make it work (unlikely, but you never know). |
Thread Tools | |
Display Modes | |
|
|