SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Special Projects > MoBo - Electronic Maneuvering Board
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-04-08, 04:20 PM   #1
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
Default A very fast Intercept Calculator

Assuming you have all the data already on your contact, I found a much faster way to construct the intercept than MOBO. (Aaron, this would be where the value of templates might give MOBO a lot of power to solve common reoccuring problems.)

Now, today, I have this process fully optimized. Although I worked out the MOBO construction of intercept with appropriate lead be unseen and submerge, I realized that I can use a much more straight forward special purpose calculator to solve the navigation problem. Originally, I thought this calculator, InterCalc, was only good for straight running torpedo solutions, but now I see it is ideal for setting up submerged submarine attacks.

In this screen shot, you see both the MOBO solution in the background with the same InterCalc solution in the foreground.

__________________
War games, not wars! --- Only a small few profit from war (that should not stand)!
MarkShot is offline  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.