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Old 09-05-07, 09:40 PM   #1
suBB
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Join Date: Dec 2005
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Default New MP Missions In The Works – I Need Some Help Please

Hi, long time no see :p


Well, here I go:

Since Conflicting Interests V1.01 I’m (slowly) getting into the mood of editing again, but I need some assistance with something 1st. But 1st, I need to tell you what I have in store. The next set of maps will include a 3 map set involving infiltration, missile deployment and survival of a lone 688 up against anywhere from light to heavy RU defenses where AI platforms can be influenced by human playables. The problem is I need to find a good area for this to take place, which is where you guys come in. Maybe someone can find an area that might recreate a scenario in a book you’ve read or something. Meanwhile I’ll start looking as well.

The following are the parameters I have in place already, I just need a play area.

MISSION TITLE:

TBD

PLATFORM:

DW on 1.04 / LWAMI ONLY. However, the map can be played on stock, but quality and integrity of the experience can’t be guaranteed.

RUN-TIME:

4 hours which will involve the requirement of achieving safe distance unharmed, ROE compliance / violation, patrolling, intel gathering, POSID and authorization, asset management, human influence over AI platforms.

PLAYABLES:

1.. 1 x 688i

2.. 2 x Akula 2 (maybe 3)

AREA: (TBD)

Three separate MP maps: For this to fly I need a ‘general area’ of sorts that will be patrolled / defended by RU forces, where RU AI will be influenced by human playables. Random patrol routes by AI platforms (air and surface) will include passive buoy and ASW mine deployment. I need the 688 to be able to approach from various entryways into this general area. 688 will be required to infiltrate RU defenses unharmed. RU will be required to patrol, classify and eliminate the 688 if/ when found. If detected, the presence of the 688 could lead (random events) to additional RU assets (asw maritime patrol, surface, etc) dispatched to the area(MAP A only). Map A will include light to medium RU defenses depending on the 688 skippers’ abilities of remaining stealth while in transit and avoiding detection. Map C will include the same mission statement for the 688, except this time RU defenses will be heavy, and possibly a 3rd RU platform added. MAP B will be a strike mission for the 688 where intel must be collected and authorization must be granted to attack and will then be required to reach safe distance unharmed. RU will attempt to prevent any action(s) of the 688, as well as attempt to eliminate the 688 once located, POSID’ed and authorized to do so.

POSID:

ALL MAPS - RU must attempt to POSID the 688, radio in the contact to neighboring units and wait for authorization to attack. Which means any sort of randomness I decide to spawn from that will require the detecting RU playable to achieve comms depth in order to be triggered.

MAP B – If possible, 688 must POSID target of interest with UAV and radio in the contact(achieve comms depth).
If 688 fails to POSID target of interest, 688 must abort mission and reach safe distance.

ROE:

Map A - RU ROE will be HOLD until POSID on 688, followed by authorization of attack and elimination of the 688. For the 688, ROE will be HOLD but subject to change if any RU weapon comes within critical distance of ownship. When this occurs, the 688 will be authorized to attack, however still required to reach safe distance, in this case infiltration into general area.

Map B – RU ROE will be HOLD until attacked, followed by POSID and authorization. The 688 will be required to gain intelligence of a target of interest, by means of a submarine launched UAV (credit to MaHuJa), POSID, authorization, deploy missiles and reach safe distance unharmed. ROE is therefore HOLD until intel is obtained followed by authorization.

MAP C – both sides ROE FREE but with RU heavy defenses. Human RU will have influence over AI platforms and required to locate and destroy the 688. The 688 will be required to reach safe distance unharmed, be it by means of stealth or shooting its way out in the progress.

ACOUSTIC CONDITIONS:

Surface duct - Through extensive testing of various SSP, sea state, weather, seasonal and bottom types, the SSP type is really the contributing factor to acoustic conditions. However the terrain chosen for this mission combined with said SSP will create a mixed acoustic environment in shallow waters, forcing a bottom limited SSP into existence, until deeper water is achieved.

TRANSIT DISTANCE:

Transit Distance (TBD) will be feasible and achievable by the 688 at cruising speeds that allow the 688 to maintain a sense of stealth. RU playable will have the entire general area to patrol with assistance of / influence over AI platforms

OUTCOME CONDITIONS(subject to occur at any moment based on the state of the situation in real-time):

MAPS A & C:

1.. 688 must reach safe distance unharmed within 4 hours. If reach safe distance unharmed, mission ends.

2.. If 688 does not reach safe distance within 4 hours. RU has technically prevented the 688 from reaching safe distance, mission ends.

3.. if 688 is destroyed by RU or careless action, mission ends

4.. if ROE is violated by RU, mission ends. (MAP A only)

5.. If ROE is violated by US, mission ends (MAP A only)

MAPS B:

1.. if 688 gain intel, wait for authorization, deploy missiles, successfully destroy target(s) and reach safe distance unharmed, mission ends.

2.. If 688 fails to gain intel, 688 must abort and attempt to reach safe distance. If 688 reach safety after abort, mission ends.

3.. if 688 destroyed mission ends

4.. if ROE is violated by RU, mission ends.

5.. If ROE is violated by US, mission ends

6.. If 688 does not reach safe distance within 4 hours. RU has technically prevented the 688 from reaching safe distance, mission ends.

DYNAMIC LOCATIONS:

688 spawn – various entry points into general area, MAP B

RU spawn - playables within the general area. RU AI TBD, MAP B

RANDOMNESS:

UAV spawn - simulate various flight plans (dynamic group)

RU surface – RU surface and maritime patrol, passive buoy deployment, asw mine deployment. (dynamic group)

Target spawn – simulate reliability of intelligence, forced to abort operations if not reliable. (dynamic group)

LAST MINUTE THOUGHTS:

I think deployment of the UAV in MAP B could justify RU ROE to change from HOLD to FREE, w/o need to classify the 688.

Since I have a laptop, full function testing will require two people minimum.

Due to the availability of MP mission objective players, map will be created for MP only and not coded for SP (AI coding), which will lead to faster completion time.

Need to figure out how to allow the 688 to deploy UAV at will based on certain conditions (might need doctrine)


That’s all I have for now.. I appreciate the help / feedback….


Thanks,

suBB
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