SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-17-21, 06:48 AM   #1
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 471
Downloads: 377
Uploads: 0
wolf_howl15 Merchant Fleet mod (Onealex mod version)

First and foremost credits go out to Iambecomelife and Rowi58 for their ship models and to Von Dos, CapZap and Fifi for their hard work and contributions to the mod. CapZap redone all the recognition manual pictures which are a big improvement from the previous version of the mod that had dark silhouette pictures for the MFM ships. Von Dos measured every single MFM ship model from their .dat files and gave me the corrected dimensions for the length, draft and mast which I corrected accordingly based on his findings. Also searchlights were removed from all capital warships (battleships, carriers, heavy, light & axillary cruisers) and merchants (liners, troop transports, oilers & tankers, freighters and cargo ships), the only vessels that have searchlights are escorts (destroyers, frigates, corvettes & sloops) and coastal patrol craft/warships. This will make engagements and convoy battles much more realistic and historical when you play.



This is only to be played with the Onealex mod compilation or GWX 3.0 gold as they are the ones I tested this with and I can't guarantee compatibility with other mega mods. I completed several patrols during every year of the war with various U-boat types and all seemed fine sinking many different ships from it, its stable save-wise. If people feel the Onealex compilation has enough ships as it is then that's fine and totally understandable if you don't want to use this.

Install instructions
Simply download the Community units addon folder and copy it to the 'MODS' folder, enable with JSGME. Only load it at base before starting a new patrol, never add/remove the submod in the middle of a patrol or it may cause your save game to be corrupt.

Merchant ship pack for Onealex mod - https://1drv.ms/f/s!Apf4S8iaE41MiJgP...aeSVw?e=qSawYY Uploaded July 28/2024

Ship names file so it gives names of sunken ships in your patrol log of SH3Commander
Add to your SH3 commander Eng/Cfg folder and overwrite - https://1drv.ms/u/s!Apf4S8iaE41MhfMR...Vuwqg?e=xtPTbA
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t

Last edited by kyle9154; 10-21-24 at 06:24 AM.
kyle9154 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.