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Old 07-30-17, 02:41 AM   #13
The Bandit
Sonar Guy
 
Join Date: Sep 2002
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Quote:
Originally Posted by Halcyon View Post
And what about the mission after that? And the one after that?
At what point is it "ok" to RTB to get repairs?

According to you, the only acceptable scenario where you get to RTB without a penalty is if you run out of ammo....or do you plan on ramming the next convoy?
I mean...what's another hole, right?

Absurd.
There's some value on both sides here, however I'm inclined to be in favor of the way things are now. War waits for no man (or submarine in this case) and I think its a good feature of the dynamic campaign to penalize you for taking damage.

At the same time, a sub with a cracked pressure-hull is not going to be sent out once more unto the breach unless the Captain has a death wish. The survival of his crew, and boat have to be more important than what little could be accomplished going into battle crippled.

I don't mean to talk smack here but, when compared to Soviet boats (when you look at reserve buoyancy, number of water-tight compartments and double-hull construction) US boats were not really designed to take battle-damage, they were designed to not get damaged in the first-place (by not "spending" that displacement on a double-hull they bought the ability to add rafting and isolation mounts ect.) and I wish the damage was "felt" a bit more, not exactly realistic to go tooling around in a boat where the reactor an engineering spaces are flooded out, at that point you're trying to surface and abandon ship, or even worse take to the escape chamber.

In conclusion, what I think would be a cool feature is that, if you feel compelled to forego/abandon a mission, maybe there's like a 35% chance that they can bring somebody else in to cover for you and its not a failure, otherwise it is because for whatever reason (good or bad) you aren't where you're supposed to be and there are consequences.
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