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Old 01-30-17, 05:27 PM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
gear

here's a first version of the rocky reef that I been working on:

http://www.mediafire.com/file/3cyw0d...eefs_shoals.7z

Please drop the dat file in the Library folder (or straight into the Terrain/Locations folder? ), place the object in shallow waters near land, preferably where the seabed is almost flat, set it "on land", and launch the game.

Omitting aesthetic considerations regarding the quality of the textures or the shape of the mesh, which can be addressed in a second stage, atm I am mostly interested into technical aspects. More specifically:
  • is the shadow/seaweed texture correctly rendered on top of the main (gray rock) texture? If I have set the material properly, both textures should be "blended" together.
  • is the reef laying with its base just below the seabed, as it should?
  • is the object collisionable?

If the answer to the three questions above is yes, I am ready proceeding to the next step and listening to any other remark you might have
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