SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-12-17, 02:54 PM   #1
Senf-Man82
Gunner
 
Join Date: Aug 2014
Location: Wilhelmshaven
Posts: 91
Downloads: 333
Uploads: 0
Default Playable FletcherII late war version

I am Senf-Man82 from (yes, literally living in Wilhelmshaven - not working on U-Boats but surface ships, believe it or not) Germany
and I proudly present my:


FletcherII-Mod (1.5 stock; jsgme ready) - based on AOTD MadMax-Destroyer Pack and contains work of Playable Fletcher by Tom Mares.
>> Thanks to you guys!



Simular to the work of AOTD-MadMax, S3D and Wings3D have been used here to gain more awesomeness!



First of all: in addition to previous Fletcher mods, its torpedo equipment is fully functional corresponding to the subs!

The overall concept of this mods is to provide a much more authentic destroyer/surface ship experience, which is the reason for adding its
additional features.

+ bridge/conning set up and working instruments including a rudder indicator (made out of scratch)
+ working sonar/hydrophone equipment with interior and externalvisualisation)
+ same for radar/rwr
+ redesign of the crew/equipment department structur
+ more realistic euqipment such as: boilers and turbines
+ more accurate weapon confiuration
+ added design elements: conning canope; bearing diopters; .50cal guns; shaft ram protection; correct placement of battle flag (reat funnel)
+ ASW weaponry (DCs and KGuns - correctly manned)

A few flaws keep reaming though:
- not all equipment has a proper corresponding damage zone, bearable though...
- Torpedos are still fired like on Subs and not out of their (turning-) turrets, sad :/
- the MK37 director is just randomly turning instead of pointing on targets, couldn't figure out how to get this done, very sad
- Air search radar texture failure, because I am a noob when it comes down to exporting/editing models.obj's and it keeps messing up with
alpha-channels and that ambient occlusion cr...- <euphamism/>, truely annoying, I know X(

(!) Keep in mind, this is a standalone mod and does not work with TMO etc.

Enjoy...

http://www.subsim.com/radioroom/down...o=file&id=5117

Senf-Man

Last edited by Senf-Man82; 01-17-17 at 08:03 AM.
Senf-Man82 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.