SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-18-15, 06:57 AM | #10 | |
Subsim Aviator
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Microsoft Flight, with its new "world" only simulating a small area of the globe, and "pay as you play" business model that so many developers are so fond of these days they only managed to alienate literally about 99% of the fan base and ultimately killed the series that had been Microsoft's bread and butter simulator for about a quarter of a century... what makes you think they would be interested in jumping into the submarine market? and if they were interested, why would we want their hands on it? EDIT: the thing that bothers me about what few upcoming naval combat sims that do exist is that they are geared toward portable gaming (ipad, iphone, android) and this cell phone game feel carries over when they move the game to a PC format. what you end up with feels less like a simulation... or less like an in depth game... and more like something you would waste time playing while waiting for your flight to board at the airport. Take pacific fleet for example. turn based strategy game at its finest. but it isnt even in the same ball park as the silent hunter series. Move. Aim. Shoot. your turn. compared to the silent hunter series where solutions must be plotted, crews managed, hunting grounds carefully selected... Pacific Fleet, while a fun game within its genre, by comparison is just tic tac toe with ships.
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