SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-12-14, 09:09 AM   #11
NeonSamurai
Ocean Warrior
 
Join Date: Jan 2002
Location: Socialist Republic of Kanadia
Posts: 3,044
Downloads: 17
Uploads: 0


Default

Cool I guess, I just wonder who will be developing that expansion, NASA or Squad. I suspect a lot of people are more likely to fling the asteroid at some target on the ground.

Personally I think there are a couple of things Squad really needs to focus on soon. The parts are in real need of a balancing pass, as for a lot of them, the configurations don't make much sense. Also they really need to redesign kerbalspaceport as it is a gigantic mess full of pages of upload spamming and other issues.

Also I am concerned that the game is running into a fundamental wall with the unity game engine. Unity does not run in 64 bit, and does not multi-thread. If you are big into modding (making or using), you probably already know what I am talking about here because of having to use texture reduction patches due to the memory footprint, and just how the game runs rather poorly for what it does.
NeonSamurai is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.