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09-24-13, 03:47 PM | #28 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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Pacific Fleet v2.0 is now available from iTunes
What's New in Version 2.0 - All new and improved graphics - Command up to 3 ships in battle - Playable Imperial Japanese Navy - Single Battle mode with Hotseat Multiplayer - 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato) - 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon) - 8 playable aircraft - 45 new combat zones against US ships - all new islands and land based targets - Dive bombing - Torpedo reloads - Torpedo range increased 30% - Carrier air wings now displayed on flight deck - Ships now fire multiple shells - Camera pan and zoom now available at all times - Ship roster for easy selection of all ships in zone - 14 new achievements (44 in total now) - Wind meter - Improved sliders for better fine tuning - Ships now sink from continuous hits away from the waterline due to fires/structural failure - Ships fly nation flags - Nation flags added to ship info and Action Reports - AI Japanese carriers no longer launch Ohka aircraft - Ohka and Kamikaze upgrades now available when playing Imperial Japan - Burning or heavily damaged (>50%) carriers can no longer launch aircraft - Burning airfields no longer launch aircraft - Player and AI aircraft may now attack from any direction - Enemy aircraft bomb accuracy reduced - Camera sensitivity slider to adjust camera pan rate - New action, "None", allows skipping of a turn - Manual re-written for updates and new features Ship Experience - Player ships now gain experience and combat bonuses which are lost if sunk - Rank 1 to 5 stars available - Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more Full Navigation Mode - Allows 1 movement action followed by 1 combat action per turn - Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank) - Variable rudder setting to adjust ship direction - Ship turn radius based on rudder angle, speed and vessel size - Full 360 degree aiming of ship weapons - Guns now have firing arcs that must bear onto target to fire - Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships) - Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc) - Aiming line turns white when no weapons on target Major Bug Fixes: - Further improved memory management - Fixed jitter in camera that sometimes occurred when following objects - AI Ships no longer sail off infinitely - Getting info on a moving ship no longer breaks game - Fixed various bugs where player ship could not disengage when all enemy ships sunk
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