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10-15-18, 02:22 PM | #1426 |
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Join Date: Oct 2018
Posts: 15
Downloads: 57
Uploads: 0
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Kiel locks
Hi!
Is there a working mod that adds Kiel canal locks to NYGM? I find this mod to be by far the best mod for SH3 in terms of gameplay since it doesn't allow you to pull a Kretschmer every single campaign with ease! I just miss old Kiel canal from LSH/GWX and that would make it perfect! |
10-15-18, 08:10 PM | #1427 |
Officer
Join Date: Dec 2012
Location: North Carolina
Posts: 237
Downloads: 336
Uploads: 0
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Canal
I remember seeing something about Nautilus42's Kiel Canal Locks mod. I do know that it part of a combination mod for GWX on the 5th page of the Graphics download section here at subsim, but I have no idea if his mod is available separately or that it will work with NYGM....maybe someone else here would know.
Kelly621 |
10-16-18, 03:41 AM | #1428 | |
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Join Date: Oct 2018
Posts: 15
Downloads: 57
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Quote:
Edit: I believe I managed to extract GWX and St. Naz. stuff out of it and got it working (to my surprise)...Its not an animated version of locks like in LSH but it still looks really good and is way better than plain estuary-like entrance to canal like in stock version. Since old Trainer42's files are nowhere to be found I could upload it if it's okay with folks. Last edited by 1akula1; 10-16-18 at 04:22 AM. |
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10-16-18, 04:02 PM | #1429 |
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Join Date: Oct 2018
Posts: 15
Downloads: 57
Uploads: 0
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Kiel Locks for NYGM
So I used assets from "GWX St. Naz and Schleuse" and tinkered with it to make those sweet Kiel locks compatible for NYGM, since that was the only thing I was missing in this wonderful mod!
Tell me how you like it and I hope original author Nautilus42 doesn't mind I played with his files a little bit. Link: http://www.mediafire.com/file/2k9y1z..._NYGM.rar/file |
10-21-18, 03:47 PM | #1430 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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NYGM is my favorite big mod, however i would like to ask: does a mod that adds snorkel radar warning exists to the xxi, do other subs have snorkel radar warning? because it is safer to go on the surface it seems with radar warning than dive and be blind. Or i'm mistaken?
It is bad having the snorkel and want to use it but you can't because no radar warning. Any help? Last edited by Nicolas; 10-21-18 at 04:09 PM. |
10-21-18, 04:18 PM | #1431 | |
Medic
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Quote:
It's too bad to not be able to play with the last secret weapon of Germany! |
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10-21-18, 04:38 PM | #1432 | |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Quote:
I love the feeling of being submerged with the snorkel, real submarine technology and that, but most probable outcome in the game is being bombed to hell. |
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10-21-18, 06:04 PM | #1433 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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You can add the FuMB37XXIII mod for Schnorchel-Radar-receiver combination, it is provided in the NYGM3_New add-on as an optional , what i understand is that if you add the mod you will not be able to use the type XXI anymore, instead the mod also enables a type XXIII , check the "NYGMManual2_4&2_5" and the "FuMB37XXXIII readme" .pdfs that are provided in the documentation section of the NYGM3_New folder .
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10-21-18, 07:47 PM | #1434 | |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Quote:
I tried putting fumo391 as radar warning like stiebler said in an old post but that didn't work. |
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10-21-18, 10:55 PM | #1435 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Ok, i made the radar warning on the xxi work. Turning fumo391 to radar warning and adding a sensor with it to the the xxi .sns file and basic.cfg so you can choose another one so it doesn't get destroyed. Thanks to some old posts and mods.
For anyone interested: Prepare a mod to enable with jsgme. Edit with silent editor fumo391 in sensors.dat to an radar warning instead or radar. copy the different values in fumo391 belonging to radar from another radar warning device (sweep etc all of that). Change min sensor height to something less than 1 like 0.1. Copy the NSS_Uboat21.sns from this mod: http://www.subsim.com/radioroom/down...do=file&id=952 That needs to be placed in data\submarine\nss_uboat21\ I don't know if the following step is neccesary but: edit basic.cfg search for 1279 and delete that entry the whole of it. Add this to the end of items in section EQUIP5 NameIdx8=1279 Year8=1943 Month8=12 NbSub8=1 Sub80=3; Type XXI Renown8=0 Name8=FuMO391 In the same section EQUIP5 change this: [EQUIP5]; Radar Warning Receiver DaysSpent=3; 2 Nb=9;;7; zeta/Anvart/Stiebler <----------------- from 8 to 9. NameIdx0=1280 Year0=1942 Month0=8 NbSub0=4 Sub00=0 Sub01=1 Sub02=2 Sub03=3 Renown0=0; 100 Name0=FuMB1Metox Save all modified files to your new mod and enable it. Thats it. AND, don't choose fumo391 in equipment screen choose another one. The device will be added automatically if you want to change the date that becomes available edit the .sns file (search for fumo391). |
10-22-18, 12:23 AM | #1436 | |
Medic
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Quote:
.......Is it reallt working? |
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10-22-18, 06:29 AM | #1437 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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10-22-18, 03:21 PM | #1438 | |
Medic
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Quote:
Maybe, when you're sure the mod is well working, you can share with us the mod foilder. I can't install myself, because I understand nothing in what you said above..... |
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10-22-18, 07:58 PM | #1439 | |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Quote:
http://www.subsim.com/radioroom/showthread.php?t=238920 Just tested it in my career, had to edit the original files since my files are heavily tweaked. |
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10-23-18, 11:33 AM | #1440 |
Medic
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Wow!! Thank you Sir!!!!
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Tags |
torpedos through hull |
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