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12-30-14, 02:01 PM | #31 |
Pacific Aces Dev Team
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Thanks for your cooperation Anvart, I knew you would understand and act consequently
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01-02-15, 08:27 AM | #32 |
Ace of the Deep
Join Date: Mar 2006
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01-02-15, 02:45 PM | #33 |
Sonar Guy
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Let's say, that your radar is Off, down, and correct oriented.
Now you go in Radar view, if you've installed all changes in Commands_en.cfg from FM30_UpDown_final.7z, don't use "R" key for this, but use right mouse button over Radio operator. And, you will go in Radar view, now go back to Conning deck and you will see that the radar orientation was changed.
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01-03-15, 10:46 AM | #34 | |
Stowaway
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Quote:
No probs in this question... use correct Link: http://www.mediafire.com/download/jj...UpDown_GWX.rar Last edited by Alex ®; 01-03-15 at 11:11 AM. |
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01-04-15, 09:07 AM | #35 |
Sonar Guy
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Remains the problem with the need to manually switch the radar to OFF, before diving.
If not then, when you dive, the radar will continue rotate. And when the game switch it to Off, the radar will stop rotation, but will stay in upper position. And, you will travel underwater that way. With H.sie radar fix and this alternate logic, if I add orders in StateMachineClass for different dive commands, like in DFa and SubFlag, then the radar will work like this: - I give some of dive commands (periscope depth, set depth, ...), the radar will go down and will stay down and correct oriented. But only visually, the radar will continue be ON, until depth goes under 8-9m. Then, the game will switch the radar to OFF. For me that way is more acceptable.
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01-04-15, 03:54 PM | #36 | ||
Sonar Guy
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Quote:
Quote:
With "Set_Depth" command and my stupidity, if I dive, there are no problem, because after depth goes under 8-9m, the radar will switch Off. If don't dive, but set only little deeper, for example, I know the problem and will click Turn On for the radar, and it will go up again. Why is this irritation, when people experiment with your mods. "In such a way was conceived", but I'm not happy with this way. For Stiebler, I leave your original files. Changed only nygm sensors and .cam files. But here, while the files are in my computer and my SH3 installation, I will experiment with this mod, as I want. And this forum is just for that, to babbling about "Radar Rotation Problem", whether you like it. Let's people decide, who needs it and what they need. Детский сад какой-то!
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If you ride like lightning, you're gonna crash like thunder. |
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01-04-15, 04:07 PM | #37 |
Ace of the Deep
Join Date: Mar 2006
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Sorry, guys, I'm confused by all your posts. I will examine all the different versions in my private setup and decide what I will use.
Regards, LGN1 |
01-05-15, 01:47 AM | #38 |
Stowaway
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Ха, ха. Наконец сейчас вижу вразумительную речь.
... Напрасно ты написал столько слов я всё прекрасно знаю и понимаю... но у нас с тобой разный взгляд на вещи. Для своего личного использования ты можешь делать всё что угодно... не спрашивая автора. Но для публичного решения просьба не искажать идею мода... и не надо прикрываться мнением людей. Проще всего в таком случае сделать что-нибудь самому, самостоятельно. Извини за резкость. P.S. Я не интересуюсь работами Stiebler'а... в своё время, когда я хотел применить мод к NYGM, он отказался ... LGN, everything OK... We just had an exchange of views. If you use FM30_UpDown_GWX mod... use it. Just on Mike's ftp scattered about older versions. The so-called problem, that Tycho sucks from the finger, it's not a problem, it's a different look at the compromise in the addressing of the tasks. Instead of creating own original mods he is trying to do the revision of the mods of other authors. In the mod FM30_UpDown_GWX no problem as such, i think. Last edited by coroner; 01-05-15 at 04:24 AM. |
01-06-15, 06:51 PM | #39 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
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in all this conversation, what sub model is being used in the pics ? it doesnt look like the stock SH3 model ?
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01-07-15, 10:38 PM | #40 |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
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GUTE FRAGE! (A.K.A. Bump). What a great looking sub, How did you get it into SH3... where did it come from?
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01-08-15, 04:55 AM | #41 |
Planesman
Join Date: Nov 2011
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So am I. If I´m not wrong, there exist at least 4 versions of Anvart´s FM30_up_Down-Mod: The original one for GWX, another one for LSH, one integrated in NYGM and his "alternative logic", published in this thread. Eventually dependant of the use of one of these big mods in combination with the appropriate FuMO mod and maybe in combination with altered boat or turm models (like we have it in makman´s initial picture), there are some small side effects:
1. The mattress is perpendicular to the case, if lowered. One solution is to change the mattress´ position in Sensors.dat and/or FuMO30.anm, as described by Tycho 2. The mattress is extended, when the game starts. Either correct the start entry as Tycho describes, or use Anvart´s alternative logic in combination with h.sie´s patch (Does that work with every installation?). 3. The mattress won´t be lowered when the boat dives, if this is not especially ordered. One solution is to combine all relevant diving orders with the "radar off" order by one key (Anvart´s solution). Another one is to do the changes Tycho describes if you use the mouse only. My personal favourite is not to change the mod data, but to switch off the radar manually after having given the appropriate diving order. There are at least 30 seconds time until the boat vanishes below the surface and in my idea this is a kind of captain´s routine when starting a diving manouevre. Anvart´s mod does not only show an animation, but gives the player also the abilitiy to control that animation manually and thus leads to the possibility to make "mistakes" while commanding the boat, at least in the visual presentation of it. That´s why I love such mods. The 4th point was the discontinous movement of the mattress after being moved out, at least in my installation (?) Is there a solution for this? |
01-08-15, 05:10 AM | #42 | |
Sonar Guy
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Quote:
Sorry! Didn't understand this!
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01-08-15, 06:14 AM | #43 |
Planesman
Join Date: Nov 2011
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Tycho,
between the end of the moving out animation and the beginninng of the turning animation there is no continous movement, but the mattress jumps to a certain position and begins to turn from then on. When I compare the mattress´s movement with the radar device in the radio room, I can see that the animation of the mattress move out begins immediately, whereas the start of the radar search has a certain delay. That seems te me realistic, but the turning of the radar wheel and the turning of the mattress doesn´t start synchronously. Maybe this is the reason for the discontinous movement at the beginning? Btw, I´ve just tested Anvart´s alternative logic mod with GWX. It seems that one has to use it additional to his original FM... mod, not alternatively! |
01-09-15, 05:24 AM | #44 |
Sonar Guy
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Probably, is possible to synchronize this, if play with rotation coordinates.
But, only for first time after loading. After every turn-off/on, the radar antenna begins rotation from the orientation where the radar was switched to off. I'll check, when I'm on my computer.
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01-09-15, 06:48 AM | #45 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Hi, guys.
I badly understand what you speak... Explanation for those "who are in the tank" or just who does not understand... It was a long time ago ... and I, maybe, don't remember something... I did a mod FM30_UpDown_* for GWX only. I made some choices for GWX... two of them... penultimate - FM30_UpDown_Final and as a later variant - FM30_UpDown_GWX with the slightly modified logic. At the request of users I adapted FM30_UpDown_Final for LSH... but I've never done the adaptation of FM30_UpDown_Final or FM30_UpDown_GWX to NYGM... Therefore, questions on NYGM not for me. FM30_UpDown_AltLogic - it's the slightly modified logic from FM30_UpDown_GWX... for those who use the with GWX H.sie radar fix (radar is turned off at the beginning of the game). One of the main ideas of the FM30_UpDown mod - if the player turned on radar, he should turn it off himself... in the mod there is no raising/lowering of the antenna and there are no control over her... in the mod there are commands of on/off radar. Mod DFa_UpDnRot (and similar) is the Eye Candy mod... DF antenna does not work in SH3 and is not driven, so I did the automatic lowering of the DF antenna during diving of the u-boats... do you understand the difference? I'm not a fan of the NYGN mod and I have not played with it... I will not adapt my mod for NYGM... I do not published all my works... and I never shall not do it. P.S. After 9 years of lack of mutual understanding i tired of the hassles, of hypocrisy and double standards.
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