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10-03-07, 12:42 PM | #1 |
Torpedoman
Join Date: Jul 2005
Posts: 117
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[REL] Einbecker`s - Spirit of machines - Audioevent Vol 1.0
Notice: I have combined one sound with WeO/WaO order, which I do not use. WeO/WaO_K/P/S_Marking_nearest_ship > (Diesel engine start) Table of content
To make this mod JSGME compatible, it is necessary to copy the files from folder 1 into the folders 2 –9. Spirit of machines Audioevent Vol. 1.0 was tested with SilentHunter III Patch 1.4b but without warranties of any kind. It is strictly forbidden to use this mod for commercial purposes of any kind. Credits: Special thanks goes to the modders of „Das Boot“ Sound Mod. http://hosted.filefront.com/einbecker/ |
10-03-07, 01:03 PM | #2 |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
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Sincere respect from me one more time, mate, you really have found good samples, it looks just real.
Congratulations !
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10-03-07, 04:07 PM | #3 |
Engineer
Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
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Just checked them out....Really Great work...
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10-04-07, 04:32 AM | #4 |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Excellent addition. This is a really good mod, a must have in my opinion !
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10-04-07, 07:55 AM | #5 |
中国水兵
Join Date: Aug 2007
Location: Bia³ystok, Polska
Posts: 272
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I'll try it, thanks in advance
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"U-106" No one will be forgotten... |
10-04-07, 11:05 AM | #6 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,548
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I love the ideas for this mod.
And thx for not neglecting the XXI! But is it normal, that the OGG-sounds don't play correct, when I just open them up (with JetAudio, full version)? The examples (OGG>WAV) play just fine...the others sound like an alien with a distorted robot-voice. I would like to know, if this is normal, before I install the mod.
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10-04-07, 12:47 PM | #7 |
Torpedoman
Join Date: Jul 2005
Posts: 117
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Thank you, Sirs.
In the next days I will release Command & Combat Vol. 2. @Paajtor I can`t imagine, that your sound-problem has something to do with the ogg-files. All example wav files were taken from them. On my PC both sound formats have the same quality:hmm: |
10-04-07, 02:02 PM | #8 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,548
Downloads: 64
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That's odd...I tested a few ogg-files that were already in SHIII, and they have the same alien-like sound. Can't remember ever having heard that, but I guess it's meant to be that way, and correctly played-back ingame.
To be sure my PC still can play oggs as always, I also tested the ogg-songs I have in my grammophone-folder, and those sound like they have to. Strange, isn't it? Anyway, your mod seems to work now...gj, thx!
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10-04-07, 06:18 PM | #9 |
Planesman
Join Date: Apr 2006
Location: Madrid, España
Posts: 198
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Nice mod! I´m specially impressed with the starting diesels file !! Thank you!
BTW: which is the last phrase? perhaps "Diesel Motoren anlaufen?"
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
10-05-07, 07:50 AM | #10 | |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 528
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Quote:
Now just one little question I hope that Venatore will know the answer.. I am using "Tikigod's Engine Orders Telegraph Sound Pack FUll Version (German)" which I downloaded on "JCWolf Harbour" (Great site by the way). Are these 2 mods compatible together? Tnak you for your help Good hunt to all.
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Borgneface |
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10-05-07, 08:13 AM | #11 |
Planesman
Join Date: Apr 2006
Location: Madrid, España
Posts: 198
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Totally compatible, as far as I have experienced.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
10-05-07, 08:38 AM | #12 | |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 528
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Quote:
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Borgneface |
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10-05-07, 09:35 AM | #13 | |
Dominant Wolf
Join Date: Nov 2006
Posts: 2,143
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Quote:
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10-05-07, 10:00 AM | #14 | |
Captain
Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 528
Downloads: 668
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Quote:
But this is the first time I have to do this for a sound MOD! Could you confirm that I understand correctly: " I hace to copy all files from folder 1, into folder2, 3, etc.....? and do I have to do the Same for the XXI folder? Also is it possible to have the Spirit of machine sound for the XXI install at the same time ?
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10-06-07, 03:07 AM | #15 |
Sea Lord
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
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I and some others asked this last time about the other mod chris did and never got an answer people don't (or won't) understand that some of us aren't as computer savvy as the rest and need some help regarding this issue.Why modders don't use JSGME is beyond me its so much easier for people to use and if there are any conflicts with anything you are using,2 clicks and its gone,simple. as the saying goes "it doesn't make you any better a carpenter because you can bang nails into wood with your bare hands,the smart guy uses a hammer"
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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