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Old 12-16-17, 05:44 AM   #1
L16Electech
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Default What a Dumpster Fire!

Okay, so I've paid my money, downloaded and played this game for a month.

full disclosure: I'm a U.S. Submarine Force veteran of the period portrayed (1984).

This game has so much wrong I can't even start........

Perhaps when I'm more calm I'll come back and enumerate.

For now, let's start with the fact that when I'm being pinged by Soviet surface units I can't get either their identity, nor their position.

Also, my sonar shack appears to be occupied by retards.
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Old 12-16-17, 12:31 PM   #2
ETR3(SS)
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How much of what is wrong is still classified? Granted that they got some things wrong but they actively work to improve the game and listen to their player base without caving to their every demand. I've been with it pretty much since release and much has improved. Now something to consider is that we aren't actually out in the North Atlantic with our own fast boat, it's a game and therefore limited by what the game engine can do and portray.

As far as active intercept sensors go, we should be getting class data based off of that alone and bearing data as well. Radar signatures and sonar frequencies are very telltale of the platform.
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Old 12-16-17, 02:42 PM   #3
Capt.Hunt
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yeah, it does bug me that the Russians can ping me all they want and all I get is a bearing marker. The sonar operator should be marking those as contacts if they aren't already known.
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Old 12-16-17, 07:15 PM   #4
GoldenRivet
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its been reduced to a torpedo dodging simulator.

completely ridiculous that there would be that many torpedoes in the water in a single engagement. in the event that i am detected, it is instantly a race for survival to evade - now a record twenty (20) torpedoes in the water. most of "my" kills are just from racing around causing the AI to friendly fire one another out of the water.

stupid

im just frustrated to the point that im nearly done here. The fun is just gone from it.
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Old 12-16-17, 07:43 PM   #5
Delgard
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Yep, I suspected that my sonar operators were former Army now working as contractors.
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Old 12-17-17, 06:31 AM   #6
Captain Haddock
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Quote:
Originally Posted by GoldenRivet View Post
its been reduced to a torpedo dodging simulator.

completely ridiculous that there would be that many torpedoes in the water in a single engagement. in the event that i am detected, it is instantly a race for survival to evade - now a record twenty (20) torpedoes in the water. most of "my" kills are just from racing around causing the AI to friendly fire one another out of the water.

stupid

im just frustrated to the point that im nearly done here. The fun is just gone from it.
I think like any updates it takes a while to work out the best way to approach the in game missions. Golden Rivet, have you tried an offset attack, don't fire directly at the contacts, fire at an angle and bring your torpedo in from the beam, quarter or stern if possible, that way any STWS attack will go down the bearing from where the torpedo came, this allows you to move out of range of the seeker heads and evade the swarm, also always have a MOSS available. This works for me most of the time, hope this helps.

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