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Old 03-03-13, 08:27 PM   #1
garren
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Default Running lights on u-boat?

I see the uboat has running lights on the sides of the con tower. Any mods that make them actually work at night? Of course this would give away location at night if you were using them but it would be cool if there was a script that made them come on when you're within a certain distance of a friendly and neutral port. Even better would be a script that let you actually control them and turn them on/off at will.
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Old 03-03-13, 10:18 PM   #2
Sailor Steve
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This has been asked several times over the eight years since the game was released, and so far the answer has been "no".
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Old 03-03-13, 11:49 PM   #3
garren
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Quote:
Originally Posted by Sailor Steve View Post
This has been asked several times over the eight years since the game was released, and so far the answer has been "no".
Thanks for answering. That's a shame.

Anyways, I noticed my 7b u-boat has two starboard running lights using GWX Gold. Is this right? I thought port light was supposed to be red?
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Old 03-04-13, 04:16 AM   #4
Sailor Steve
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You know, in all these years I've never even looked.
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Old 03-04-13, 09:04 AM   #5
HW3
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No need to be embarrassed Steve, I've noticed them but, darn if I can remember.

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Old 03-04-13, 10:46 AM   #6
Gerald
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Quote:
Originally Posted by garren View Post
Thanks for answering. That's a shame.

Anyways, I noticed my 7b u-boat has two starboard running lights using GWX Gold. Is this right? I thought port light was supposed to be red?
Right! Red like roses
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Old 03-04-13, 01:11 PM   #7
Madox58
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Yea. The 7b turm 2 is messed up on the lights.
Wonder how long it's been like that?


I'll post a fix ASAP.
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Old 03-04-13, 01:19 PM   #8
skhutson
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Green= passing side. Red= Suicide. In my SH3 stock game, I havn't seen any ships' running lights, friend or foe.
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Old 03-04-13, 05:12 PM   #9
Jimbuna
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Quote:
Originally Posted by privateer View Post
Yea. The 7b turm 2 is messed up on the lights.
Wonder how long it's been like that?


I'll post a fix ASAP.
Oops!

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