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11-23-13, 06:04 PM | #1 |
Watch Officer
Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
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Player suggestions
I'm always interested in constructive suggestions about features or improvements. I guess you understand that I can't implement everything but at least it will reach me and I will get a chance to think about it.
You are welcome to post your ideas here.
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WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) subsim forum facebook |
11-25-13, 04:27 AM | #2 |
Officer
Join Date: Dec 2009
Location: British Waters
Posts: 243
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You have done the first best thing which is reaching out to a community of players which will potentially buy such a game. In doing so though you have to manage expectations so my first suggestion is to publically maintain a crystal clear feature list of what is in and what is out, or a "to be determined". This should help you avoid grief and time.
If you are aiming for a tablet release first with iOS it would seem obvious to me that Android is covered too. Personally I own an Android 4.3 tablet I do not own any iOS device and have no plans to in the future. Android market share is growing and I believe is above Apple now in tablet sales so I'm just saying that you will cut off a chunk of potential users with an iOS only approach. One trend in Sims atm that seems to be working well is the combination of realism, detail and tutorials teaching the player about the object of the simulation in great detail. The study sim in effect, it works well for the DCS series and they are undeniably successful. If you are going for a tablet release why not incorporate some unique selling points of the platform such as the gyro sensors. Turning a periscope and using a tablet like a view finder could work really well imho. ...and good luck, you've got my interest. |
11-25-13, 04:53 AM | #3 | ||
Watch Officer
Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Thanks!
Quick reply: - Gyro sensors, this is possible to do as an option. I will try to implement it. - "Study sim", great idea. Maybe not for the first releases but for later updates. - Android, currently the game is really optimized for iOS hardware. Also there are many different devices on the android platform which makes it much harder to test and support. That's one of the reasons why the iOS release comes first. Also statistics show that the sales on the Android platform are much lower even if there are more users. Maybe I'll speed up an android release by doing testing and optimizations during spare time while developing the desktop versions. Quote:
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WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) subsim forum facebook |
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11-25-13, 05:26 AM | #4 |
Ensign
Join Date: Sep 2009
Location: Germany
Posts: 222
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WOTA Off Topic
Hmm. I don't think that's true anymore. For my games iOS and Android are actually on par when it comes to sales (Windows Phone way behind). But my current numbers are way to low to have some significant statistics. In terms of downloads for free versions they are definitely almost equal.
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07-15-14, 09:34 AM | #5 |
Electrician's Mate
Join Date: Nov 2008
Posts: 139
Downloads: 0
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my suggestions for the devs...
1) within the captains alcove at the end of his rack, have his (your) blue uniform jacket hanging up on a hanger.
2) all medals and promotions are automatically loaded onto the graphic of the uniform jacket. you will be able to reflect on your career achievements during the hours of DCing. 3) a selection of caps a player may choose. a cap was very iconic to uboat skippers, itd be nice to choose a style my hero character would wear. it can also be located and viewed on the drawers beside the bed from the captains rack. 4) the ability to add posters/pics to decorate my cabin. 5) games fail because they have universal difficulty settings, yet fail to account for random skill. instead of enemy ability options such as "stupid" or "ace" where everyone acts at that setting, can we have a randomised skill that accounts for the bell curve of skill. lots of average, quite a few incompetant and rare aces (flight sim devs this is also relevant to you if you read this). 6) random lame ducks, either damaged or breakdown that fall behind in the convoy. random fails onboard the boat is good too. 7) customising options for my boat. realistic ones. 8) ability to enhance my AA, with extra MGs would be nice 9) wreckage and survivors 10) i work away from home alot with crap internet. if im forced to play whilst on-line then i wont be able to play and wont buy it. 11) solo campaigns would be utterly awesome please. 12) .....im just getting started.... cheers. |
07-15-14, 02:10 PM | #6 |
Watch Officer
Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Please take a look at this
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WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) subsim forum facebook |
08-10-14, 02:22 AM | #7 |
Electrician's Mate
Join Date: Nov 2008
Posts: 139
Downloads: 0
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thanks V-I-C, you have read my mind!
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02-02-15, 03:49 PM | #8 |
Stowaway
Posts: n/a
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As I posted on my first topic I have in mind making a real command room (just a dream by the moment) but I found a big problem. As far as I know WWII subsims cannot be run in different windows so many stations can be opened at once, each one on a different screen.
Will this game be able to be run in differents windows (like microsoft Flight Simulator) so we can open different stations for each screen? I have no idea on programming and I don΄t know if offering that feature is a huge headache for the devs but it could open a door that for today remains closed. Thank you. |
02-02-15, 03:54 PM | #9 |
Watch Officer
Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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No, the game supports only a single screen.
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WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) subsim forum facebook |
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