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Old 01-26-11, 02:17 PM   #1
jhapprich
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Default Project 651 / Juliett Class SSG Refit

Some pictures of the current status of the new juliett model of mine, which will replace both the old standalone version and the CWSS`s. This is taken from S3d with my standard all-black hull texture attached to enhance the view.note this is just the raw model, it is not painted nor are there any working functions yet.

Last edited by Webster; 11-28-13 at 10:46 AM. Reason: fixed spelling in title
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Old 01-26-11, 02:40 PM   #2
Catfish
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Looks great - and this will run in Sh4 ?
Did you visit the Juliett at the museum at Peenemuende, Usedom ?
http://www.google.de/imgres?imgurl=h...IYKxtAaZ8bjcBA

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Old 01-26-11, 02:46 PM   #3
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yap, this will run in shIV. ill have the hull details added as a separate node and not as part of the hull,but the game can handle that many triangles.only change to rl will be, that the 4 launchers for the P-6´s will be lifted separately, not two at a time as it should be(fore and aft container).yes i have been at Peenemünde.twice.
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Old 01-26-11, 03:07 PM   #4
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Impressive work there Jhapprich !!

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Old 01-26-11, 03:19 PM   #5
jhapprich
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wait `til it`s finished
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Old 01-26-11, 03:29 PM   #6
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This thing will look freaky when those missile bays open up. Good work.

Edit: What if you set up the torpedo tubes so, say, opening tube one would raise the missile bay and open the hatch on the left-hand missile tube, but opening tube 2 would just open the hatch on the right-hand missile tube. Players would have to remember that tube 1 controls the launch bay, but it would allow the entire bay to raise and lower at the same time. Could that be done, or would the game not accept something like that?

Last edited by Arael; 01-26-11 at 10:27 PM.
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Old 05-30-11, 10:34 PM   #7
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jhapprich!!! AGAIN! im crapping my pants
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Old 05-31-11, 12:29 AM   #8
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Quote:
Originally Posted by Sturmvogel View Post
jhapprich!!! AGAIN! im crapping my pants
Eww
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Old 05-31-11, 02:23 AM   #9
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Quote:
Originally Posted by Sturmvogel View Post
jhapprich!!! AGAIN! im crapping my pants
lovely....
nice JH!!!!!!!!!!!
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Old 06-07-11, 06:22 PM   #10
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Updates?
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Old 06-08-11, 11:52 AM   #11
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Juliett SSG / Projekt 651 Standalone

a german campaign-standalone for the juliett ssg is available. sensors and snorkel are working now and the proper torpedos and missiles are available in base.however i wont continue the custom interior for now, but the extensibles and the front-door-array will be updated next.

Link: http://www.gamefront.com/files/20420400/Projekt651.exe

Last edited by jhapprich; 06-09-11 at 03:49 PM.
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Old 06-14-11, 10:22 PM   #12
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JH, would it be possible to have the Kilo or/and the Alpha for a US standalone campaign? that would be sweet

Thanks in advance
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Old 07-31-17, 02:59 AM   #13
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is this still available? please
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Old 07-31-17, 06:59 AM   #14
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see:

http://subsim.com/radioroom/showthread.php?t=231064
best regards
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Old 07-31-17, 07:21 AM   #15
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which patch does silent hunter 4 require to play lan on tunngle
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