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Old 05-20-12, 11:50 PM   #1
iowa101
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HMS Astute S119 Fast Attack Submarine

Welcome to the now official HMS Astute mod Topic

Over the last few days I've been in disarray over modelling the Astute and then it Hit me. You have the internet at your disposal and willingness to do what needs to be done.

I present you with the HMS Astute S119 Fast Attack Submarine,



She is in S3d without a fight I might add, She has several problems I need to sort out first before she's ready to go in game. So first things first. The texture has already been mapped and designed by the creator of this fair model yet when I try to add her to the model once it's in S3D I get this!



I'm no expert and so this problem might take a day or two to sort out but We'll get there. And this brings me on to my second problem with the model.

The Rudder, Dive planes and propeller aren't properly situated on the nodes and so when I tested the Astute in game the rudders dissapeared down yonder as I dived due to the space that causes the rudder to rotate way to far from the pivot or node point.

Now to the solutions.

How do I get my texture to show and also fit my Model
And how do I reposition the Models to the nodes

Any help would be appreciated and Please look forward to her being in game
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Old 05-21-12, 01:10 AM   #2
Gibbs1
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Hi,

What a nice boat. Are all nodes connected to their right parent ids?
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Old 05-21-12, 01:45 AM   #3
peabody
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Quote:
Originally Posted by yoshida-kun View Post
Welcome to the now official HMS Astute mod Topic

del.

The Rudder, Dive planes and propeller aren't properly situated on the nodes and so when I tested the Astute in game the rudders dissapeared down yonder as I dived due to the space that causes the rudder to rotate way to far from the pivot or node point.

And how do I reposition the Models to the nodes

Any help would be appreciated and Please look forward to her being in game
For your rudders , dive planes and propeller, make sure in Blender when you create the object the 0,0,0 or 'center' is located at the the point you want to hinge or rotate. Then in the node make sure the start point for the animation is the same as the location of the node, and animate starting from that point.

Peabody
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Old 05-21-12, 08:05 AM   #4
iowa101
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Done the node problem now, just a case of them being of their geometry, Now I need to know why I'm getting a black texture??
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Last edited by iowa101; 05-21-12 at 08:33 AM.
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Old 05-21-12, 09:22 AM   #5
Karle94
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Quote:
Originally Posted by yoshida-kun View Post
Done the node problem now, just a case of them being of their geometry, Now I need to know why I'm getting a black texture??
Try inverting the normals.
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Old 05-21-12, 09:29 AM   #6
iowa101
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Ok so I have no clue how to do that, I thought it would be an option in S3D but the texture still remains black no matter what I do.
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Old 05-21-12, 09:34 AM   #7
jhapprich
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is the texture embedded in the texture node or is it defined as external eg. txr#hmsastute_T_01.dds?

if it is external,the texture will only show up if you enable the mod and place the texture into the sub`s folder
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