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03-11-10, 09:39 PM | #1 |
Black Magic
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[REL] Sub Exhaust for SH5
New Version! v1.0.5
Sub Exhaust for SH5 by TheDarkWraith version 1.0.5 This mod will bring missing sub exhaust to the subs used in game. Currently sub exhaust is enabled on: - VIIA - VIIA AI unit - VIIB - VIIB AI unit - VIIC - VIIC AI unit - VIIC41 - VIIC41 AI unit Once I know where the exhaust is located for NSS_Undine and NSS_Uboat2A I'll add them. The .dds files used for the exhaust can be customized by using your own. Each sub uses it's own .dds files (and an individual .dds file for each side - left and right). The naming convention of the .dds files are: sub type_Exhaust_side1. Sub type is one of the following: - 7A = VIIA - 7AAI = VIIA AI unit - 7B = VIIB - 7BAI = VIIB AI unit - 7C = VIIC - 7CAI = VIIC AI unit - 7D = VIIC41 - 7DAI = VIIC41 AI unit side is one of the following: L - Left side R - Right side so if we wanted to use a new .dds file for the VIIB AI unit's left side it would be named: 7BAI_Exhaust_L1.dds You should keep the .dds files to 32 X 32 dimensions with a bit depth of 32 as that's what I used. You can find the .dds files in '\Sub_Exhaust_1_0_5_byTheDarkWraith\data\Textures\ TNormal\tex' The sub's exhaust is affected by wind. So if there's wind in your game you'll see the exhaust being skewed by the wind. The sub's exhaust is also speed dependent. At slow speeds you'll see very little exhaust smoke. At ahead flank you'll see lots of exhaust smoke. At all stop you'll see a little bit of exhaust smoke. The sub exhaust will stop when your sub slips under the surface of the water. It will restart once you surface again. In heavy seas there is the possibility that the exhaust will stop/start depending on how far under the exhaust port went under water. I've included a single mission named "Sub Exhaust Testing" that you can fire up to see all the currently available AI subs steaming along with their exhaust smoke. It's also a good testing mission for testing different .dds files for the exhaust. Your sub will be a VIIA in the single mission. This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME. (this assumes you setup JSGME to use the 'MODS' folder as default) Back bells still do not produce exhaust smoke. Still looking for solution. NOTE: exhaust smoke is tied to the speed of the sub. If you order all stop while at 15 knots of speed the exhaust smoke will continue to emit until speed goes to 0 (and at 0 knots there is very little smoke emitted). Contributors: SteelViking - added mipmaps to the .dds files used for exhaust smoke Changelog: v1.0.0 - first official release v1.0.1 - reduced the smoke exhaust trail by about half for VIIA, VIIA AI, VIIB, VIIB AI, VIIC, VIIC AI, VIIC41, and VIIC41 AI v1.0.2 - reduced the overlife weight to give the smoke more 'lift' v1.0.3 - added SteelViking's mipmapped .dds files for the exhaust smoke (should see a slight to moderate FPS increase with this) v1.0.4 - added dispersion to the exhaust smoke to make it look realistic - changed the Global and Local wind affect on the smoke from 1.0 to 0.15 v1.0.5 - made some changes to files for upcoming mega-mod release by me for compatibility TheDarkWraith VIIA all stop: VIIA ahead flank: VIIA ahead flank: VIIA ahead flank: AI units steaming along: v1.0.5 available here: http://www.mediafire.com/?cowdivh7w51oycm TheDarkWraith Last edited by TheDarkWraith; 08-14-13 at 07:59 PM. |
03-11-10, 09:39 PM | #2 |
Black Magic
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reserved by TheDarkWraith
Need to know exhaust locations for the following subs: NSS_Undine: NSS_Uboat2A - privateer provided info on this. There's only one exhaust port and it's on the right side. http://www.subsim.com/radioroom/show...6&postcount=53 Last edited by TheDarkWraith; 04-01-10 at 09:41 PM. |
03-11-10, 10:06 PM | #3 |
Rear Admiral
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Nice.
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03-11-10, 10:12 PM | #4 |
Sea Lord
Join Date: Sep 2006
Location: Adelaide, South Australia
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Ah. Mr. FX is in the house.
Nice job. |
03-12-10, 12:00 AM | #5 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
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Prayer works !
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Just help someone.....it makes a difference |
03-12-10, 12:02 AM | #6 |
Bosun
Join Date: Apr 2005
Location: Ganimedes
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One of the best!
I need it right now XD! |
03-12-10, 12:22 AM | #7 |
PacWagon
Join Date: Jun 2007
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h-hey! how long have you been back RB?
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10-20-10, 01:45 AM | #8 | |
Grey Wolf
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Quote:
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10-27-10, 04:47 AM | #9 |
Admiral
Join Date: Mar 2007
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Hello there, thank you TheDarkWraith for this mod , can you tell me please if is possible for you to release a second version of this diesel Exahust with a bit more exhaust particles ?, the SH5 exhaust smoke dispersion is perfect, but sometimes the smoke is not totally amazing like was in Silent hunter 3, thank you.
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What we do in life echoes in Eternity Last edited by tonschk; 02-10-14 at 03:44 PM. |
03-31-10, 12:44 PM | #10 |
Watch
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03-31-10, 12:46 PM | #11 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Nope, I don't see any screenshots either.
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***THE GENERAL*** |
03-31-10, 12:51 PM | #12 |
Silent Hunter
Join Date: Aug 2006
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It's just coz photobucket sucks.
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05-24-10, 08:13 PM | #13 |
The Old Man
Join Date: Mar 2010
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Thanks for the update TDW
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
07-17-10, 06:06 AM | #14 |
Seaman
Join Date: Jul 2010
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AWSOME MOD
thanks a ton for this one it alwase bugged me there was no exshust fumes comming from the sub |
07-17-10, 08:48 AM | #15 |
Admiral
Join Date: Mar 2007
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Hello there , Can you help me please ? , The first version of this mod was just included inside a single mission and for me was working overall speaking OK , I installed and enabled the last version and unfortunately I cannot see any smoke , I try some single missions but was no sub smoke , below I added the mods I enabled and the SH5 folder , thank you
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