SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
04-04-11, 11:24 PM | #1 |
The Old Man
|
[REL]Equipment Upgrades Fix by TheBeast
Equipment and Upgrade Fixes v1.4 - by TheBeast 11/19/2011
This MOD is JSGME ready! WARNING: Install this MOD Last. Only Exceptions are - Custom skins that contains new Mechanic Upgrades Menu List Textures. - Optional Support MOD for "A Fist Full of Emblems" included in with this MOD. If you have a MOD(s) installed that already effect the files listed below, please check with the MOD author to determine campatibility. NOTE: Enable this MOD while in Port Manual Edit of data\Menu\Menu.txt required for new 10.5 cm Deck Gun mouse over Tool Tip. Code:
6936=10.5 cm Deck Gun 6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red> The intent of this MOD is to FIX some of the issues that currently exist in stock SH5 Provide access to Equipment that already existed in game but we did not have access to. Add new Equipment items. CREDIT: BIGREG - Raise/Lower Rod and Round Radio Antenna Reaper7/BIGREG - Information about Snorkel SubSim MOD'ing Community - Information Resources Nozaurio - Typ-VIIC: U-552 Paint Scheme Choum - French Translation Installation: - Install this MOD Last. - Uncompress to you MODS folder and use JSGME to enable MOD(s). This MOD effects the following files: - Data\UPCDataGE\UPCUnitsData\Equipment.upc - Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc - Data\UPCDataGE\UPCUnitsData\Weapons.upc - Data\UPCDataGE\UPCUnitsData\Ammunition.upc - Data\Menu\Pages\Page WeaponsAndSensors.ini FIXES: - Corrected numbering sequence in Equipment.upc - Corrected numbering sequence in UpgradePacks.upc - Corrected numbering sequence in Weapons.upc - Corrected numbering sequence in Ammunition.upc - Changed TrackingID=xxx Numbers for almost every upgrade pack. Files Added: - Adds file Data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds - Adds file Data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds - Adds file Data\Textures\TNormal\tex\emblems\Skull_N_Bones.dd s - Adds file Data\Textures\TNormal\tex\emblems\Smiley.dds - Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_alb_imp .dds (displayed on Mechanic Upgrade Menu list in Port) - Added new SKIN Textures for Improved Alberich. - Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn.dd s (displayed on Mechanic Upgrade Menu list in Port) - Added new SKIN Textures for Tarnmatte. - Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn_im p.dds (displayed on Mechanic Upgrade Menu list in Port) - Added new SKIN Textures for Improved Tarnmatte. - Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_alb_i mp.dds (displayed on Mechanic Upgrade Menu list in Port) - Added new SKIN Textures for Improved Alberich. - Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn. dds (displayed on Mechanic Upgrade Menu list in Port) - Added new SKIN Textures for Tarnmatte. - Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn_ imp.dds (displayed on Mechanic Upgrade Menu list in Port) - Added new SKIN Textures for Improved Tarnmatte. - Adds Nozaurio's U-552 Skin using TextureSuffix=_camo_d Data\Textures\TNormal\tex To do list: - Determine if any other fixes are required for effected files and merge those changes in future revision. Revision History: 04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters 04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters 04/09/2011 Added Information and Notes for FUMO-61 Radar 04/09/2011 Adjusted availablity dates for FuMO-61 Radar 04/09/2011 Added Information and Notes for FUMO-65 Radar 04/09/2011 Adjusted availablity dates for Fumo65 Radar 04/09/2011 Added Information and Notes for FUMB-10 Radar Warning Detect 04/09/2011 Added Information and Notes for FUMB-26 Radar Warning Detect 04/09/2011 Added Information and Notes for FUMB-391 Radar Warning Detect 04/09/2011 Adjusted availablity dates for Decoys 04/20/2011 Added option to remove Selected Radar 05/19/2011 Added Nozaurio's U-552 as Mechanics Upgrade Paint Scheme Option. 09/15/2011 Removed UBoot_Sensors.sim from this MOD. 09/15/2011 Complete rewrite of UPC files to group items into catagories. 09/15/2011 Commented availability dates so everything is available at campaign start. 10/20/2011 Added Textures for new Paint Scheme's. 10/20/2011 Corrected invladid characters in Data\UPCDataGE\UPCLocalization\dialogs.tsr 10/30/2011 Added new 105mm Deck Gun upgrade options 11/03/2011 Added Nozaurio's U-552 Skin Texture Updates. 11/05/2011 Added new Conning Tower Eagle 3D Model as optional FuMO-29 Antenna. 11/08/2011 Corrected type error for 105mm Deck Gun in Data\UPCDataGE\UPCLocalization\UPCLocalization.tsr 11/19/2011 Added new Hinged Snorkle Model and Upgrade Pack. DOWNLOAD LINKS: http://www.subsim.com/radioroom/downloads.php?do=file&id=3126 Equipment Upgrade Fixes v1.4 Patch 1 Equipment Upgrade Fixes v1.4 Patch 1 HotFix Please read thread [TEC]Adding Upgrade Packs for more details and information. Last edited by TheBeast; 09-02-12 at 08:16 AM. Reason: Adding version 1.4 update information. |
04-04-11, 11:35 PM | #2 |
The Old Man
|
This MOD still has a lot of work to be done to it.
Dates and Renown costs still need some adjustment. There are still many other equipment items that exist in stock game we do not as yet have access to even with this MOD. PERMISSION FOR USE: You are free to combine this MOD with others as long as proper credits are given. |
04-05-11, 12:02 AM | #3 |
Korvettenkapitän
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
Awesome looking work! Downloading now!
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
04-05-11, 12:11 AM | #4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
|
THX man !
__________________
Stormy...... |
06-19-12, 02:13 PM | #5 |
Bilge Rat
Join Date: Jun 2010
Posts: 1
Downloads: 227
Uploads: 0
|
taasviankka
Thanks
|
04-05-11, 01:40 AM | #6 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
So what this mod do exactly? What do you mean by "Equipment that already existed in game but we did not have access to"? Which ones?
|
04-05-11, 02:53 AM | #7 | |
The Old Man
|
Quote:
I also found many equipment items in game that were not exposed to Kapitan's visiting the in port Mechanic. Please read thread [TEC]Adding Upgrade Packs for more details. I know that some of these items do not belong on the Typ-VII but as MOD'ing of SH5 progresses, these and many other items will be needed. |
|
04-05-11, 07:36 AM | #8 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
This mod add the extra equipment related to the WWII years?
|
04-05-11, 08:25 AM | #9 |
Officer
Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
|
Sounds very good. Do you have a list of the extra equippment on the mod? Just askink because can´t download it now and it seems there will be some conflicts with MO and stoianm renow costs zero mods.
Btw, does the snorkel work on the game? If not big problem and big bug . |
04-05-11, 08:27 AM | #10 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
i will upload soon a version compatible with the TheBeast mod.... first i want to know if the upgrades are related to the WWII years
|
03-30-19, 10:20 PM | #11 | |
Bilge Rat
Join Date: Mar 2019
Posts: 1
Downloads: 141
Uploads: 0
|
Quote:
|
|
04-05-11, 04:43 PM | #12 |
Seasoned Skipper
Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
|
04-05-11, 04:51 PM | #13 |
Navy Dude
Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
|
anyone know if this can be added while out to see, or should i wait until i reach port again...Really dont want to start all over again lol...Ive done that so many times in the last week, because of crashes and corrupt saves
|
04-05-11, 04:57 PM | #14 |
Officer
Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
|
As a rule of thumb, the best way to install this kind of mod is when in bunker. You don´t have to start a new campaign, AFAIK only icebergs mod requires that. This is why I´m not going to see them in the near future.
|
04-05-11, 06:49 PM | #15 | |
The Old Man
|
Quote:
This MOD does not require new campaign. You can load while at sea or in port. |
|
|
|