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Old 04-01-16, 02:21 PM   #1
Bleiente
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Default Ralles RealModPack for TMO_RSRDC_OTC




1. Ralles RealModPack V1.2final full
https://workupload.com/file/cQjXAQh

2. Ralles ModPack for TMO_RSRDC_OTC V1.3single Update
https://workupload.com/file/dybLZ7s

3. Unofficial patch regarding the aircraft AI incl. Bubbles ship compilation
https://workupload.com/file/CHazvzZ





SH4 V1.5 BasicToolBox(4GBPatch, JSGME and MultiSh4)
https://workupload.com/file/4LWqqpxY

Quote:
Ralles RealModPack V1.2final for Silent Hunter4 V1.5

Quote:
This is a total package consisting of TriggerMaru_Overhaul_2-5 + RSRDC_TMO_V502 + OpticalTargetingCorrection031312forRSRDCv502, and summary of various modifications.
The purpose of this compilation is to summarize all the good and appreciative modifications of the SH4 Modder scene into a playable package in order to make it easier for others to search and test the many available modes.
Only a few sounds, graphics and shaders have been added by myself, and to make the game as realistic as possible, various files are edited.

Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2

*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag

*2
A NEW CAMPAIGN MUST BE BEGINN!


Special thanks / credits go to:
- Ducimus
- lurker_hlb3
- CapnScurvy
- TorpX
- SilentPrey
- iambecomelife
- Bubblehead1980
- MadMax
-
AOTD|Rhonen
- Nbjackso
- Frederick J. Barnett
- Serg
- dallatorre
- Kriller2
- W_clear
- Caustic
- Stanger
- Bilge_Rat

If I have accidentally forgotten someone, I apologize as well as notification.

Have fun and fat booty.
The Ralf


Quote:
Originally Posted by Bleiente
To recap, the main contents of my ModSuppe, there is / are playing influential with include:
- ISP (without the problematic scene.dat only the relevant files)
- NewDepthCharges
- TDW
- Many very beautiful sounds of FORTS and other modifications, as well as new to me mixed and edited sound files
- TMO Smoke Mod
- Nav_Map makeover V2.1
and much more

I myself have the adapted sensor.cfg -the guard now looks as good as the players and the self sim.cfg - the IJN see now toward more accurate.

Since TorpX had modeled in the original ISP Porpoise class so chic with their limited Sea endurance of 6000nm at 10kn, I have the boats improved P-class (Perch) away.
Accordingly, I have also set up / edited that only the following boats P-class are available:
SS 172-173 with riveted hull (USS Porpoise and USS Pike)
SS 174-175 welded (USS Shark and USS Tarpon)
The boats of the improved Porpoise (also called Perch class) thus no longer be so available.
The use of Manila (especially as the Philippines relatively promptly fall) I imagine there before exciting ... especially when `then the diesel becomes scarce.


The flak was -both reasonably adapted for ammunition and effect- towards reality and reworked the ammunition for the deck guns.
this means that the deck gun:
3"/50 - 180 Granaten HE
4"/50 - 140 Granaten HE
5"/25 - 100 Granaten HE
5"/51 - 100 Granaten HE
antiaircraft gun
cal .50 single - 1.400 AP
Oerlikon single - 600 AP + 600 HE
Bofors single - 300 AA + 300 HE

Just let's clarify that sub-carriages to the guns used did not permit it to use selbige as Flak, apart from the Mark 40 for the 5 "/ 25 gun. However, then this could at max. Elevation of 40 degrees to shoot for 13 km, where ultimately diving was both tactically strategically more sense.
In addition, a submarine is not a destroyer or even cruisers, it is possible to operate in secret and therefore there is no armor-piercing ammunition (they had in reality not).
...


---------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------

This area/dll will remain for people with bad Internet connection or regulation!


Ralles ModPack for TMO_RSRDC_OTC V1.3single
https://workupload.com/file/dybLZ7s

Real Environment RSRDC_TMO by Kriller + Caustic
http://workupload.com/file/kdwbDXp

I apologize in advance for my deficient English ... I use a Translator.
This is a compilation of different modifications, which work with TMO V2.5 + RSRDC V502 + OTC for TMO and harmony.
Meaning and content of this compilation is all sensible and appreciation in modifications by third parties to take a playable package together to facilitate other search and testing of the many available modes or to spare.
From myself only a few sounds have been added and edited several files to promote a most realistic game.

The correct sequence via JSGME would be as follows:

1. TriggerMaru_Overhaul_2-5
(with or without the optional modes)
1a Real Environment RSRDC_TMO by Kriller + Caustic
2. RSRDC_TMO_V502
(and patch)
3. 1.5_Optical Targeting Correction 031312 for RSRDCv502
3a 1.5_OTC_Realistic Scopes (or Aspect Ratio) RSRDCv502
3b 1.5_OTC_Tokko's Revenge for RSRDCv502 (better aircraft and improved AI)
4. Ralles ModPack for TMO_RSRDC_OTC


IT MUST A NEW CAMPAIGN STARTED TO BE!


Special thanks/Credits go to:
- Ducimus
- lurker_hlb3
- CapnScurvy
- TorpX
- SilentPrey
- iambecomelife
- Bubblehead1980
- MadMax
- AOTD|Rhonen
- Nbjackso
- Frederick J. Barnett
- Serg
- dallatorre
- Kriller2
- W_clear
- Caustic
- stanger
- Bilge_Rat

Should I someone accidentally miss, I apologize and alerts.

Have fun and rich booty.
Bleiente-Ralf

Last edited by Bleiente; 12-05-18 at 06:17 AM. Reason: dll update
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Old 04-01-16, 02:27 PM   #2
AVGWarhawk
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The translation is just fine!

Nice work putting this together for the community.

I will give it a try this evening!
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Old 04-02-16, 02:12 AM   #3
james_nix
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Thanks for putting this together! It will be helpful for new people.
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Old 04-02-16, 08:39 AM   #4
Rockin Robbins
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Quote:
Originally Posted by Bleiente View Post
Ralles RealModSoup for SH4 TMO_RSRDC_OTC V1.1
http://workupload.com/file/r8qbfvd

I apologize in advance for my deficient English ... I use a Translator.
This is a compilation of different modifications, which work with TMO V2.5 + RSRDC V502 + OTC for TMO and harmony.
Meaning and content of this compilation is all sensible and appreciation in modifications by third parties to take a playable package together to facilitate other search and testing of the many available modes or to spare.
From myself only a few sounds have been added and edited several files to promote a most realistic game.

Install. via JSGM:
1. TMO2.5
2. RSRDC V502
3. OTC for TMO_RSRDC
4. Ralles RealModSuppe für TMO_RSRDC_OTC V1.1

IT MUST A NEW CAMPAIGN STARTED TO BE!


Special thanks/Credits go to:
- Ducimus
- lurker_hlb3
- CapnScurvy
- TorpX
- SilentPrey
- iambecomelife
- Bubblehead1980
- MadMax
- Nbjackso
- Frederick J. Barnett
- Serg
- dallatorre

Should I someone accidentally miss, I apologize and alerts.

Have fun and rich booty.
Bleiente
Bleiente, I want to encourage you to upload to the Subsim Download area in the Supermod section. Neal is serious about wanting to preserve Silent Hunter mods and you can guarantee it isn't going to be lost here.
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Old 04-02-16, 10:30 AM   #5
fitzcarraldo
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Quote:
Originally Posted by Bleiente View Post
Ralles RealModSoup for SH4 TMO_RSRDC_OTC V1.1
http://workupload.com/file/r8qbfvd

I apologize in advance for my deficient English ... I use a Translator.
This is a compilation of different modifications, which work with TMO V2.5 + RSRDC V502 + OTC for TMO and harmony.
Meaning and content of this compilation is all sensible and appreciation in modifications by third parties to take a playable package together to facilitate other search and testing of the many available modes or to spare.
From myself only a few sounds have been added and edited several files to promote a most realistic game.

Install. via JSGM:
1. TMO2.5
2. RSRDC V502
3. OTC for TMO_RSRDC
4. Ralles RealModSuppe für TMO_RSRDC_OTC V1.1

IT MUST A NEW CAMPAIGN STARTED TO BE!


Special thanks/Credits go to:
- Ducimus
- lurker_hlb3
- CapnScurvy
- TorpX
- SilentPrey
- iambecomelife
- Bubblehead1980
- MadMax
- Nbjackso
- Frederick J. Barnett
- Serg
- dallatorre

Should I someone accidentally miss, I apologize and alerts.

Have fun and rich booty.
Bleiente
Many thanks for your work!

Could you explain us what modifications are included? It would be interesting a readme with a few words explaining the main carachteristics.

Best regards!

Fitzcarraldo
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Old 04-02-16, 01:05 PM   #6
Bleiente
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@fitzcarraldo

Well ... that is now not easy to follow up.
I have since the Install. SH4 V1.5 with TMO_RSRDC_OTC (which I consider to be the most sensible Combo) 5-6 weeks before spending any time making my game more this -if at all possible actual in terms of realism to trim and form.
All available and important to me Modifierungen for SH4 struck me as very convenient, so I started, how to test the devil in delusion, but was so not really to play.

How a few days ago finally had finished with my search and very complacent campaign began, it occurred to me that this stony and time-consuming for me search for the "Holy Grail" was so time-consuming that I -if it accessible to others mache- then not just have to go this route.
Therefore, I have now here my worn "sublime" findings to the market and asked that my Mod soup to enjoy all available.

To recap, the main contents of my ModSuppe, there is / are playing influential with include:
- ISP (without the problematic scene.dat only the relevant files)
- NewDepthCharges
- TDW
- Many very beautiful sounds of FORTS and other modifications, as well as new to me mixed and edited sound files
- TMO Smoke Mod
- Nav_Map makeover V2.1
and much more

I myself have the adapted sensor.cfg -the guard now looks as good as the players and the self sim.cfg - the IJN see now toward more accurate.
Since TorpX had modeled in the original ISP Porpoise class so chic with their limited Sea endurance of 6000nm at 10kn, I have the boats improved P-class (Perch) away.
The flak was -both reasonably adapted for ammunition and effect- towards reality and reworked the ammunition for the deck guns back on Ducimus-Standart.

Now I'm whether the letter but exhausted ...
Hope my remarks have at least partly satisfy your demand.

cheers



@fitzcarraldo

Nun... das wird jetzt im Nachgang nicht ganz einfach.
Ich habe seit der Install. von SH4 V1.5 mit TMO_RSRDC_OTC (welche ich für die sinnvollste Combo erachte) vor ca. 5-6 Wochen sämtliche Zeit damit verbracht, mein Spiel noch mehr -sofern dies überhaupt möglich ist- in Sachen Realismus zu trimmen sowie zu formen.
Sämtliche verfügbare und mir wichtige Modifierungen für SH4 kamen mir da sehr gelegen, also habe ich angefangen, wie der Teufel im Wahn zu testen, kam aber deswegen nicht wirklich zum Spielen.

Wie ich nun vor ein paar Tagen endlich mit meiner Suche fertig war und überaus selbstzufrieden eine Kampagne begann, kam mir der Gedanke, daß diese für mich steinige sowie zeitaufwendige Suche nach dem "heiligen Gral" so zeitintensiv war, dass -wenn ich es anderen zugänglich mache- diese dann nicht eben diesen Weg gehen müssen.
Daher habe ich nun hier meine "erhabenen" Erkenntnisse zu Markte getragen und diese meine Mod-Suppe zum Genuss aller zur Verfügung gestellt.

Um die wichtigsten Inhalte meiner ModSuppe zu rekapitulieren, es ist/sind spielprägend mit enthalten:
- ISP (nur die relevanten Dateien ohne die problembehaftete scene.dat)
- NewDepthCharges
- TDW
- viele sehr schöne Sounds von FORTS und anderen Modifizierungen, als auch von mir neu gemischte sowie editierte Soundfiles
- TMO Smoke Mod
- Nav_Map Make-Over V2.1
und vieles mehr

Selber habe ich die sensor.cfg angepasst -die Wache sieht jetzt genauso gut wie der Spieler selbst- und die sim.cfg - die IJN sehen jetzt auch genauer hin.
Da TorpX in ISP die ursprüngliche Porpoise-Klasse so schick mit ihrer eingeschränkten Seeausdauer von 6000nm bei 10kn modelliert hatte, habe ich die Boote der verbesserten P-Klasse (Perch) entfernt.
Die Flak wurde -sowohl bei Munition als auch Wirkung- halbwegs in Richtung Realität angepasst und die Munition für die Deckgeschütze wieder auf Ducimus-Standart reworked.

Jetzt bin ich ob des Schreibens aber erschöpft...
Hoffe, meine Ausführungen haben Deine Nachfrage zumindest ansatzweise befriedigt.

Prost

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Old 04-02-16, 05:02 PM   #7
fitzcarraldo
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Many thanks for your answer. I could understand the changes. I will try the mod.

Best regards!

Fitzcarraldo
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Old 04-02-16, 10:45 PM   #8
Bleiente
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Yes always - test your my soup, your judgment as an experienced and fearless users in terms of modes would be me already important.

Here are a few pictures from a German forum ...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8



cheers




------------------------------------------------------------------------------
Ja immerzu - teste diese meine Suppe, Dein Urteil als erfahrener und riskierfreudiger User in Sachen Modi wäre mir schon wichtig.

Hier nun noch ein paar Bilder aus einem deutschen Forum...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8

Prost
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Old 04-03-16, 08:33 AM   #9
fitzcarraldo
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Quote:
Originally Posted by Bleiente View Post
Yes always - test your my soup, your judgment as an experienced and fearless users in terms of modes would be me already important.

Here are a few pictures from a German forum ...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8



cheers




------------------------------------------------------------------------------
Ja immerzu - teste diese meine Suppe, Dein Urteil als erfahrener und riskierfreudiger User in Sachen Modi wäre mir schon wichtig.

Hier nun noch ein paar Bilder aus einem deutschen Forum...
http://www.marinesims.de/wbb2/thread...tuser=0&page=8

Prost

I recommend you the RUIM uniforms and awards, and - as an optional - an alternative environment. I dislike the original TMO 25 enviro, so I use RealEnvironment + ISE v2 (not v3) + ISE Realistic colours. This combination works fine with the sensors of TMO.

Best regards and many thanks!

Fitzcarraldo
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Old 08-29-16, 11:22 AM   #10
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does that replace oll the textures from stock ships and subs? do i need to do a backup before replace?
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Old 09-02-16, 08:55 AM   #11
Bleiente
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It is generally not a mistake to have a separate backup of SH4.
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Old 04-29-21, 11:07 AM   #12
gregorm
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First of all, just want to give a big THANK YOU for putting this together. Love it. Great for someone like me who is coming back after a long absence.

Now, just have a quick question I would appreciate some guidance on:

Improved Ship Physics - in the ISP patch readme it says "The idea here is that by alternating files the game uses, one can have a sensible variety of weather conditions, even though the game only has a wind range of 0 to 15 m/s, which really isn't adequate."

Is this something I need to worry about or does the mod compilation take this into account? Don't want to get stuck with super calm (or rough) seas.
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