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Old 07-21-09, 01:31 PM   #1
CVeezy23
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RFB or TMO?

Hey everyone, I was wondering what is better, RFB or TMO? What do you guys suggest and why?

Thanks!
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Old 07-22-09, 09:16 AM   #2
captgeo
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I suggest to you that you read the threads to both and make up youre own opinion on what suit's youre personel taste. As far as U-Boats go I will suggest Op Monsun.
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Old 07-22-09, 11:35 AM   #3
DarkFish
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both mods make the game more realistic and challenging, RFB with an emphasis on historical realism while TMO makes the game much harder.
So if you're a realism freak (like me) go for RFB.
If you want a challenging game, go for TMO.

I also recommend RSRDC (for the US side) and Ops Monsun (for the German side) as these mods completely redo the campaigns, making them historically correct.
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Old 07-22-09, 11:57 AM   #4
PL_Andrev
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Test it. Everyone is differenet and like something other...
Someone like SH4 as shooter, other like 200% real with 90% dud torpedoes of all. What is your preference? Which level of game do you use?
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Old 07-26-09, 06:51 AM   #5
Rockin Robbins
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I would argue that RFB is no more realistic than TMO. For instance, in RFB you will never see an enemy airplane. That's not realistic. There are plenty of examples in both of things that are not strictly realistic.

The way I see it the difference between the two is in how they achieve a better game balance than stock. RFB achieves balance by nerfing the submarine, making it much more vulnerable on the surface, nerfing the deck gun and AA guns, forcing you to use the submarine the way a submarine is supposed to operate: by stealth. A submarine is not a submersible battlecruiser! I LOVE the HUD controls and stop watch in RFB!

The TMO solution is to leave the submarine hard-shelled, but to ramp up the enemy capabilities. Note that lately Ducimus has had a soft heart and wussed out on many of his previous difficulty adjustments. He's introduced SCAF, so now you have perfect knowledge of every enemy ship on the ocean. He's nerfed enemy AI so it's much easier to attack and evade than it used to be. Personally I like the former difficulty and will continue to use TMO 1.5 Sharp Teeth!

Both mods work together in their Lab of Doom and Pepsi Cola over at http://forum.kickinbak.com/index.php. Very often a good idea from one of them ends up in the other, like the animated control room fans, or Ducimus' evil airplanes (the greatest idea ever introduced in any mod).

They're both great. I've just resumed my TMO career after a year of playing and testing RFB. I find neither to be more "realistic" than the other. They both have strengths and weaknesses. Right now I tend more toward TMO 1.5.
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Old 07-26-09, 06:58 AM   #6
captgeo
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BS on the "you will not see enemy aircraft" in RFB, man get a grip, I play it while there are not many, they do pop up from time to time. At least they do not bomb you at a depth greater the 150' and sink you, as in TMO.
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Old 07-29-09, 07:13 AM   #7
TDK1044
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Quote:
Originally Posted by CVeezy23 View Post
Hey everyone, I was wondering what is better, RFB or TMO? What do you guys suggest and why?

Thanks!

Both great mods. RFB gives you reality. TMO gives you a balance of more realism with a little entertainment thrown in.
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