SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-11-14, 09:02 PM | #1 |
Planesman
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Crashes, Bugs and Troubleshooting
Common Problems:
Known bugs in current version:
If you have a problem which is not listed here please post it in this thread!
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Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 10-08-14 at 12:05 AM. |
08-26-14, 08:06 PM | #2 |
Bilge Rat
Join Date: Feb 2013
Location: Arizona
Posts: 1
Downloads: 189
Uploads: 0
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Hello! First of all,I'm a big fan of the game,and have been spending a lot of time playing it. Some of my favorite moments in games like FTL and Silent Hunter III were damage control,bringing my Ship (Or U-boat) back from the brink of death! Sorry if this is out of place (I couldn't decide if this belonged here or the main thread or FAQ thread ) Now on to my question: In the FAQ thread you made a list of playable nations,one of them was North Korea,so I decided to give them a try however the game closed and said "No suitable port found" So I did a little investigating and checked out North Korea and found that the (presumably spawn) city/port isn't landlocked,and I should be able to spawn there. It's not that big of a deal,I can always just play as China and start out a few miles away,but I thought I'd point that out,sorry if this has already been reported or is something you knew of! Also,on a kind of unrelated note,I was wondering if there was a place to post/share custom submarines,as I'd be interested in seeing what people have come up with. Thank you for reading!
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08-26-14, 09:58 PM | #3 |
Planesman
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Thanks for pointing that out, it's definitely a bug! Pyongyang and Seoul were both marked in the game files as not having nearby seaports, making it impossible to play as North or South Korea. I've now fixed this for the next update.
There isn't anywhere specific to post user made subs yet, I don't think many people have made them unfortunately. If you make any, feel free to post about them in the main thread (or post a new thread).
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Sub Commander: A free roguelike submarine simulator |
09-14-14, 12:30 PM | #4 |
Swabbie
Join Date: Aug 2014
Posts: 9
Downloads: 9
Uploads: 0
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Windows 8
Hi when I start the game the mouse is up in the right corner and don't respond
Im on windows 8 |
09-16-14, 05:33 AM | #5 |
Planesman
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First, make sure "show_cursor" is set to 1 in gameoptions.ini. If you are playing in full screen, try setting the game to windowed to see if the problem persists. If this doesn't work, let me know!
I do a lot of the game programming on a windows 8 laptop so it is definitely not a compatibility issue.
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Sub Commander: A free roguelike submarine simulator |
09-17-14, 10:45 AM | #6 |
Swabbie
Join Date: Aug 2014
Posts: 9
Downloads: 9
Uploads: 0
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It worked
Thanks it worked to put it in windowed mode thanks
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12-05-14, 06:35 AM | #7 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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I've just had a strange experience. Playing as the USSR, I was tasked with destroying an enemy ship in a 6 ship battle group. This turned out to be USSR as well. Just to see what would happen, I sunk 4 of the 6 ships, including the target. The remaining ships DC'd me to oblivion, which I expected. I jumped out of the game, used the Mission Completer, restarted back in Odedssa port and was immediately marmalised by a US Task Force right outside the port! Needless to say, that was the end of me. None of the USSR patrol aircraft lent a hand, neither did any fellow whips in the area. What could cause this anomaly in the first place?
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Hanging on in quiet desperation is the English way... |
12-06-14, 07:22 AM | #8 | |
Planesman
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Quote:
Edit: Was a nuclear war in progress? Sometimes nations will declare war on themselves when the nukes start flying, so that could explain why you were ordered to sink your own ships. The second one is a combination of bad luck and not-yet-implemented features: While most AI task forces are assigned to strategically important areas, a few will appear at semi-random locations to spread out the action a bit. Sounds like a US taskforce decided by chance to sail right up to Odessa! Combat between AI units has not actually been added to the game yet. They will maneuver around and try to intimidate each other but they can't yet fire their weapons. This was a compromise I made a while ago, because running the AI routines for thousands of ships firing at each other made the game run extremely slowly. I recently made a breakthrough on this front, however, and combat between AI units will definitely be added in the next version - it's working pretty well so far, though there are still a couple of minor problems to iron out.
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Sub Commander: A free roguelike submarine simulator Last edited by TheGeoff; 12-06-14 at 07:34 AM. |
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01-03-15, 09:50 AM | #9 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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Foxtrot save and reload problem
I've found that when I use the Foxtrot class sub, things go a bit screwy when I save and reload. The motor control panel and misc. systems control panel both 'fill in' the missing gaps, so there are suddenly inoperative turbine controls on the motor panel, and there are the missing ventilation section controls added back in, but inoperative, to both panels revert back to 'nuclear sub status'. Also, my crew members can no longer find their way out of their respective sections, despite me opening the doors for them.
I've also found that the mission log changes from whatever your starting choices were, to a USSR sub. For instance I started this mission in a French Foxtrot Class sailing from Marsailles, yet after saving and reloading, the log reckoned I was sailing a nuclear boat for the USSR out of Sevastopol. I know you didn't design this sub, but would you be able to fix these?
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Hanging on in quiet desperation is the English way... Last edited by Tango589; 01-03-15 at 11:33 AM. |
01-05-15, 02:32 AM | #10 | |
Planesman
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Quote:
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Sub Commander: A free roguelike submarine simulator |
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01-05-15, 11:04 AM | #11 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
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Whoops, my mistake. BTW, how's the Sub Commander 3D going?
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Hanging on in quiet desperation is the English way... |
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