SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-09-12, 08:24 PM   #1
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


[REL] SH5_Type7_RadioRoom_Tweaks

SH5 Type-7 Radio Room Tweaks byTheBeast | Created: 5:32 PM 8/9/2012
================================================== =====
This MOD is JSGME Ready!


PURPOSE:
Fix SIM file Dial Control for Radar Bearing texture that was spinning in wrong direction.
Veryified Fix using FuMO-29GEMA Radar Antenna.


NOTE:
Only the data\Submarine\Common\Rooms\Room_QR1.SIM file is required for this fix. All other files are WIP but thought I would share them.


CREDITS:
SteelViking - SteelViking's Interior Mod V1.21
BIGREG - Work done getting most Interior Dials working correctly.
TheDarkWraith - GR2 Editor/Viewer/Extractor/Importer
FlakMonkey & DivingDuck - Food Crates and Sea Bags

OTHER CHANGES:
Added Dial control to Radio Room Radio so Needle moves when changing radio stations.
Added Sonar Room Ambient Sound Sourse Bone for possible future Sound enhancement. This is WIP!
Added Crates of Canned Goods and Oranges. This is WIP!


FILES CHANGED:
- data\Submarine\Common\Rooms\Room_QR1.GR2
- data\Submarine\Common\Rooms\Room_QR1.SIM
- data\Submarine\NSS_Uboat7a\NSS_Uboat7a.lnx
- data\Submarine\NSS_Uboat7b\NSS_Uboat7b.lnx
- data\Submarine\NSS_Uboat7c\NSS_Uboat7c.lnx
- data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.lnx

FILES ADDED:
- data\Library\QR1_Items.dat
- data\Textures\TNormal\tex\fruitNveg.dds
- data\Textures\TNormal\tex\fruitNvegLM.dds

HISTORY:
09/02/2012
- Added 2 Sea Bags

DOWNLOAD LINK:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3665


Regards!
TheBeast
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 09-02-12 at 02:17 PM. Reason: Corrected Title
TheBeast is offline   Reply With Quote
Old 08-10-12, 11:12 AM   #2
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Thanks TheBeast - this is an important bug fix
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 08-10-12, 12:01 PM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Well done!
gap is offline   Reply With Quote
Old 08-10-12, 02:16 PM   #4
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Amazing, Thank you TheBeast
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 08-10-12, 03:53 PM   #5
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Thanks TheBeast, little but important mod.
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 08-10-12, 04:08 PM   #6
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default


Boxes can be and more!
And add bananas need!

Good job!
  Reply With Quote
Old 08-10-12, 08:14 PM   #7
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by Ralf73 View Post

Boxes can be and more!
And add bananas need!

Good job!
When/If I figure out how to render the crates correctly, I will add many more items such as Bananna's, Salommi, Bread, Fruit, Canned goods etc.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 08-11-12, 04:14 AM   #8
arnahud2
Frogman
 
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
Default

Quote:
Originally Posted by TheBeast View Post
When/If I figure out how to render the crates correctly, I will add many more items such as Bananna's, Salommi, Bread, Fruit, Canned goods etc.
Do you plane to render food consumption ?

(I mean that fruits, sausages, etc supplies will have to decrease regarding patrol duration).
__________________


arnahud2 is offline   Reply With Quote
Old 08-11-12, 04:50 AM   #9
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by arnahud2 View Post
Do you plane to render food consumption ?

(I mean that fruits, sausages, etc supplies will have to decrease regarding patrol duration).
Not sure if food consumption is even possible to do in SH5 but that would be cool. Not Sure but I dont think it has even been done for SH4 yet.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 01-11-13, 02:19 AM   #10
jacqui
Nub
 
Join Date: Jan 2013
Posts: 2
Downloads: 3
Uploads: 0
Default

Very nice this mod!
jacqui is offline   Reply With Quote
Old 01-11-13, 05:36 AM   #11
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by jacqui View Post
Very nice this mod!
Can I suggest to use this other mod instead:

http://www.subsim.com/radioroom/show...85#post1982185

I believe if feature TheBeast's Tweaks but adding to it much more eye candies

Last edited by gap; 01-11-13 at 05:46 AM.
gap is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.